Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm
Buch, Englisch, 176 Seiten, Format (B × H): 156 mm x 234 mm
ISBN: 978-1-5292-5843-1
Verlag: Bristol University Press
Available open access digitally under CC-BY-NC-ND licence.
Virtual Reality promises immersion for all, yet it is built around assumptions of able-bodied users that leave many disabled people behind.
Drawing on original research with users, care providers and developers, this book examines how mainstream Virtual Reality design encodes a narrow idea of the ‘normal’ body – and the real costs of that choice. It shows how decisions made at the design stage, often invisible to non-disabled users, create barriers around vision, movement and sensory experience.
Moving beyond critique, it argues for a fundamental rethinking of VR design centring diverse bodies and minds. In doing so, it not only reframes accessibility, but expands what VR can be, and who it is truly for.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Soziologie | Soziale Arbeit Soziale Gruppen/Soziale Themen Ethische Themen & Debatten: Wissenschaft, Technologie, Medizin
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Sozialwissenschaften Soziologie | Soziale Arbeit Soziale Gruppen/Soziale Themen Invalidität, Krankheit und Abhängigkeit: Soziale Aspekte
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Sonstige Technologien
Weitere Infos & Material
1. Introduction
2. Embodiment: Virtual Realities, Normative Bodies
3. Vision-centric Virtual Realities
4. Neurodiversity: Sensory Exclusion
5. Ready Player Two: Disabilities, Carers, and Co-Constructing Virtual Reality
6. Accessibility is Not Very Accessible
7. Beyond Access: Design the medium to fit the user, not the user to fit the medium




