Buch, Englisch, 313 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 499 g
Reihe: Transactions on Edutainment
Buch, Englisch, 313 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 499 g
Reihe: Transactions on Edutainment
ISBN: 978-3-642-03269-1
Verlag: Springer
six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.
Zielgruppe
Research
Fachgebiete
- Mathematik | Informatik EDV | Informatik Technische Informatik Wartung & Reparatur
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein E-Learning
- Geisteswissenschaften Design Interface Design, Interaktionsdesign, Application Design
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik E-Learning, Bildungstechnologie
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
Weitere Infos & Material
Papers from GDTW 2008.- Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments.- Networking Middleware and Online-Deployment Mechanisms for Java-Based Games.- A Testbed for P2P Gaming Using Time Warp.- How to Steer Characters in Group Games.- Time-Based Personalised Mobile Game Downloading.- Papers from Cyberworlds 2008.- Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies.- Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design.- Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning.- Exploring Movie Recommendation System Using Cultural Metadata.- Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception.- HES-SPATO: An Online History Educational System Based on SCORM.- Regular Papers.- Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions.- Design Tools for Online Educational Games: Concept and Application.- Earth and Planetary System Science Game Engine.- A XML Tree Based Leveled Filtering Method and Its Application.- Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.- Make Learning Fun with Programming Contests.- KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History.- A 3D Campus on the Internet – A Networked Mixed Reality Environment.- Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.