E-Book, Englisch, 576 Seiten, E-Book
Feiler iOS App Development For Dummies
1. Auflage 2014
ISBN: 978-1-118-87107-2
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: 0 - No protection
E-Book, Englisch, 576 Seiten, E-Book
ISBN: 978-1-118-87107-2
Verlag: John Wiley & Sons
Format: EPUB
Kopierschutz: 0 - No protection
If you've got incredible iOS ideas, get this book andbring them to life!
iOS 7 represents the most significant update to Apple'smobile operating system since the first iPhone was released, andeven the most seasoned app developers are looking for informationon how to take advantage of the latest iOS 7 features in their appdesigns. That's where iOS App Development For Dummiescomes in! Whether you're a programming hobbyist wanting tobuild an app for fun or a professional developer looking to expandinto the iOS market, this book will walk you through thefundamentals of building a universal app that stands out in the iOScrowd.
* Walks you through joining Apple's developer program,downloading the latest SDK, and working with Apple'sdeveloper tools
* Explains the key differences between iPad and iPhone apps andhow to use each device's features to your advantage
* Shows you how to design your app with the end user in mind andcreate a fantastic user experience
* Covers using nib files, views, view controllers, interfaceobjects, gesture recognizers, and much more
There's no time like now to tap into the power of iOS- start building the next big app today with help from iOSApp Development For Dummies!
Autoren/Hrsg.
Weitere Infos & Material
Introduction 1
A Bit of History 1
The iPhone stands alone 2
Enter the App Store 2
The iPad joins the party 3
The Plan for This Book 3
iOS and Xcode Game Changers 4
About This Book 5
Conventions Used in This Book 5
Icons Used in This Book 6
Foolish Assumptions 7
How This Book Is Organized 7
Part I: Getting Started 8
Part II: Building RoadTrip 8
Part III: Getting Your Feet Wet: Basic Functionality 8
Part IV: The Model and the App Structure 9
Part V: Adding the App Content 9
Part VI: The Part of Tens 9
Beyond the Book 10
Where to Go from Here 10
Part I: Getting Started 11
Chapter 1: What Makes a Great iOS App 13
Chapter 2: Getting to Know the SDK 29
Chapter 3: The Nuts and Bolts of an Xcode Project 45
Part II: Building RoadTrip 77
Chapter 4: Storyboards and the User Experience 79
Chapter 5: Creating the RoadTrip User Interface 111
Chapter 6: The Runtime, Managing Memory, and UsingProperties 151
Chapter 7: Working with the Source Editor 183
Part III: Getting Your Feet Wet: BasicFunctionality 203
Chapter 8: It's (Finally) T ime to Code 205
Chapter 9: Adding Outlets and Actions to Your RoadTripCode 227
Chapter 10: Adding Animation and Sound to Your App 247
Part IV: The Model and the App Structure 275
Chapter 11: The Trip Model 277
Chapter 12: Implementing the Master View Controller 309
Chapter 13: Working with Split View Controllers and the MasterView 323
Chapter 14: Finishing the Basic App Structure 357
Part V: Adding the App Content 373
Chapter 15: How's the Weather? Working with WebViews 375
Chapter 16: Displaying Events Using a Page ViewController 395
Chapter 17: Finding Your Way 417
Chapter 18: Geocoding 455
Chapter 19: Finding a Location 465
Chapter 20: Selecting a Destination 487
Part VI: The Part of Tens 521
Chapter 21: Ten Ways to Be Successful with Apps 523
Chapter 22: Ten Ways to Be a Happy Developer 527
Index 533




