E-Book, Englisch, 448 Seiten, Web PDF
Ferrari Building Robots With Lego Mindstorms
1. Auflage 2001
ISBN: 978-0-08-047628-5
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 448 Seiten, Web PDF
ISBN: 978-0-08-047628-5
Verlag: Elsevier Science & Techn.
Format: PDF
Kopierschutz: 1 - PDF Watermark
Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them
Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities.
Building Robots with Lego Mindstorms provides readers with a fundamental understanding of the geometry, electronics, engineering, and programming required to build your own robots. Mario and Giulio Ferrari are world-renowned experts in the field of Lego Mindstorms robotics, and in this book they share their unrivaled knowledge and expertise of robotics as well as provide a series of chapters detailing how to design and build the most exotic robots. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such asScout and Cybermaster, as well as with non-robotic Lego Technics models.
Autoren/Hrsg.
Weitere Infos & Material
1;Cover;1
2;Table of Contents;14
3;Foreword;26
4;Preface;28
5;Part I Tools;34
5.1;Chapter 1 Understanding LEGO® Geometry;36
5.2;Chapter 2 Playing with Gears;50
5.3;Chapter 3 Controlling Motors;74
5.4;Chapter 4 Reading Sensors;90
5.5;Chapter 5 Building Strategies;116
5.6;Chapter 6 Programming the RCX;130
5.7;Chapter 7 Playing Sounds and Music;150
5.8;Chapter 8 Becoming Mobile;160
5.9;Chapter 9 Expanding Your Options;186
5.10;Chapter 10 Getting Pumped: Pneumatics;212
5.11;Chapter 11 Finding and Grabbing Objects;232
5.12;Chapter 12 Doing the Math;246
5.13;Chapter 13 Knowing Where You Are;266
6;Part II Projects;288
6.1;Chapter 14 Classic Projects;290
6.2;Chapter 15 Building Robots That Walk;320
6.3;Chapter 16 Unconventional Vehicles;352
6.4;Chapter 17 Robotic Animals;374
6.5;Chapter 18 Replicating Renowned Droids;390
6.6;Chapter 19 Solving a Maze;412
6.7;Chapter 20 Board Games;432
6.8;Chapter 21 Playing Musical Instruments;452
6.9;Chapter 22 Electronic Games;466
6.10;Chapter 23 Drawing and Writing;482
6.11;Chapter 24 Simulating Flight;508
6.12;Chapter 25 Constructing Useful Stuff;534
7;Part III Contests;552
7.1;Chapter 26 Racing Against Time;554
7.2;Chapter 27 Hand-to-Hand Combat;566
7.3;Chapter 28 Searching for Precision;578
8;Appendix A Resources;588
9;Appendix B Matching Distances;610
10;Appendix C Note Frequencies;616
11;Appendix D Math Cheat Sheet;618
12;Index;622
13;Related Titles;657




