E-Book, Englisch, 788 Seiten, eBook
Freeman Pro Angular
2. Auflage 2017
ISBN: 978-1-4842-2307-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 788 Seiten, eBook
ISBN: 978-1-4842-2307-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Angular 5 updates for this book are now available. Follow the Download source code link for this book on the Apress website.Get the most from Angular 2, the leading framework for building dynamic JavaScript applications. Best-selling author Adam Freeman begins by describing the MVC pattern and the benefits it can offer and then shows you how to use Angular in your projects, starting from the nuts-and-bolts and building up to the most advanced and sophisticated features, going in-depth to give you the knowledge you need.Each topic is covered clearly and concisely and is packed with the details you need to learn to be truly effective. The most important features are given a no-nonsense in-depth treatment and chapters include common problems and details of how to avoid them.What you’ll learnGain a solid architectural understanding of the MVC PatternLearn how to create rich and dynamic web app clients using Angular 2Learn how to extend and customize Angular 2Learn how to test your Angular 2 projectsWho this book is forWeb developers with a foundation knowledge of HTML and JavaScript who want to create rich client-side applications.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
1. Getting Ready.- 2. Your First Angular App.- 3. Putting Angular in Context.- 4. An HTML and CSS Primer.- 5. JavaScript and TypeScript: Part 1.- 6. JavaScript and TypeScript: Part 2.- 7. SportsStore: A Real Application.- 8. SportsStore: Orders and Checkout.- 9. SportsStore: Administration.- 10. SportsStore: Deployment.- 11. Creating an Angular Project.- 12. Using Data Bindings.- 13. Using the Built-In Directives.- 14. Using Events and Forms.- 15. Creating Attribute Directives.- 16. Creating Structural Directives.- 17. Understanding Components.- 18. Using and Creating Pipes.- 19. Using Services.- 20. Using Service Providers.- 21. Using and Creating Modules.- 22. Creating the Example Project.- 23. Using Observables.- 24. Making Asynchronous HTTP Requests.- 25. Routing & Navigation: Part 1.- 26. Routing & Navigation: Part 2.- 27. Routing & Navigation: Part 3.- 28. Using Animation.- 29. Unit Testing.