A Comprehensive Reference Guide for Writing Good Code
Buch, Englisch, 285 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 470 g
ISBN: 979-8-8688-1385-6
Verlag: Apress
Learn how to write good code for humans. This user-friendly book is a comprehensive guide to writing clear and bug-free code. It integrates established programming principles and outlines expert-driven rules to prevent you from over-complicating your code.
You’ll take a practical approach to programming, applicable to any programming language and explore useful advice and concrete examples in a concise and compact form. Sections on Single Responsibility Principle, naming, levels of abstraction, testing, logic (if/else), interfaces, and more, reinforce how to effectively write low-complexity code. While many of the principles addressed in this book are well-established, it offers you a single resource.
modernizes classic software programming principles with quick tips relevant to real-world applications. Most importantly, it is written with a keen awareness of how humans think. The end-result is human-readable code that improves maintenance, collaboration, and debugging—critical for software engineers working together to make purposeful impacts in the world.
What You Will Learn
- Understand the essence of software engineering.
- Simplify your code using expert techniques across multiple languages.
- See how to structure classes.
- Manage the complexity of your code by using level abstractions.
- Review test functions and explore various types of testing.
Who This Book Is For
Intermediate programmers who have a basic understanding of coding but are relatively new to the workforce. Applicable to any programming language, but proficiency in C++ or Python is preferred. Advanced programmers may also benefit from learning how to deprogram bad habits and de-complicate their code.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1: Fundamentals of Software Engineering.- Chapter 2: Components of Code.- Chapter 3: Classes.- Chapter 4:Testing.- Chapter 5: Design Principles.- Chapter 6: Programming.- Chapter 7: High-Level Design.- Chapter 8: Refactoring.- Chapter 9: Other Common Topics.- Chapter 10: Collaborating.- Glossary.




