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E-Book

E-Book, Englisch, 212 Seiten

Gardiner GameMaker Cookbook

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system
1. Auflage 2025
ISBN: 978-1-78439-713-5
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

E-Book, Englisch, 212 Seiten

ISBN: 978-1-78439-713-5
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system Key Features - 1.Design and develop game elements that can be used alone or stacked to enhance your gaming experience
- 2.Explore extensions that can unlock GameMaker: Studio’s true potential to create complex games
- 3.A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level
Book DescriptionGameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.What you will learn - Set up player control schemes of various types, such as touch controls and a gamepad
- Create your own physics sandbox
- Get accustomed to advanced player movement
- Implement music and 3D sound in your games
- Utilize GameMaker's GUI layers to create exciting games
- Generate adjustable game settings and save systems
- Add depth to your game with lighting and special effects
Who this book is forThis book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you.

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