Hartlef | Monkey Game Development: Beginner's Guide | E-Book | www.sack.de
E-Book

E-Book, Englisch, 402 Seiten

Hartlef Monkey Game Development: Beginner's Guide

Create monetized 2d games deployable to almost any platform with this book and ebook.
1. Auflage 2025
ISBN: 978-1-84969-209-0
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Create monetized 2d games deployable to almost any platform with this book and ebook.

E-Book, Englisch, 402 Seiten

ISBN: 978-1-84969-209-0
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Create monetized 2d games deployable to almost any platform.Key Features - Create eight fun 2d games.
- Understand how to structure your code, your data structures and how to set up the control flow of a modern 2D game
- Learn how to deploy your games to iOS, Android, XNA (Xbox, Windows Phone 7) and desktop platforms (Windows, OSX)
Book DescriptionMonkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.What you will learn - Implement collision detection and optimize it for mobile devices
- Handle game controls via touch, keyboard, mouse and accelerometer input
- Load and playback sound effects and music
- Sign your applications and publish them to different markets
- Use 3rd party modules like the fantomEngine game framework to speed up your game development process
- Store the data of your different game objects effectively in lists, stacks and classes
- Structure your monkey script into separate objects and files so your code is better maintainable
- Save and load application states and load level data from text files
Who this book is forDo you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere.

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Hartlef Michael :

Being into game development for a long long time, Michael Hartlef started in 1984 at the early age of 18 with this great hobby called developing computer games on the Commodore C64. Following this machine, he worked on most well know computers like the Amiga 1000 and 500, the Atari 1024 STFm and of course various PC's. These days it is mostly his IMac that he uses. Over the years, he developed a great knowledge about general and specific concepts for developing games and worked with a various range of game development tools/programming languages like thinBasic, Delphi, 3D GameStudio, Blitz3D, BlitzMax, DarkBasic Pro, App Game Kit (AGK), Corona SDK and of course Monkey! Besides working on games, Michael has developed various add ons for these tools like command library extensions and programming editors. At day Michael works for an utility company where he maintains the billing system (SAP IS-U). Michael is also the founder of an independent game developer startup called Whitesky Games (http://www.whiteskygames.com). There he spends a lot of his spare time working on game development tools (IndeED), addons and games for friends, clients and his own projects.



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