E-Book, Englisch, 461 Seiten
Hassanien / Abraham / Hagras Pervasive Computing
1. Auflage 2009
ISBN: 978-1-84882-599-4
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Innovations in Intelligent Multimedia and Applications
E-Book, Englisch, 461 Seiten
ISBN: 978-1-84882-599-4
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Autoren/Hrsg.
Weitere Infos & Material
1;Pervasive Computing
;3
1.1;Part I Intelligent Multimedia and Pervasive Systems;20
1.1.1;1 Wireless Adaptive Therapeutic TeleGaming in a Pervasive Computing Environment;21
1.1.1.1;1.1 Introduction;22
1.1.1.2;1.2 Automatic Tracking and Assessment System;24
1.1.1.2.1;1.2.1 Instrumenting Exercise Objects;26
1.1.1.2.2;1.2.2 Task Variability;27
1.1.1.2.3;1.2.3 ATA PORTAL;27
1.1.1.3;1.3 Intellect of the ATA: Gaming System;29
1.1.1.3.1;1.3.1 Targets and Distractors;30
1.1.1.3.2;1.3.2 Difficulty Level Controls;31
1.1.1.3.3;1.3.3 Information Recorded by Gaming System;31
1.1.1.4;1.4 Gaming System Adaptive Learning Methods;32
1.1.1.4.1;1.4.1 Threshold-Based Adaptive Learning;32
1.1.1.4.2;1.4.2 Ethology and the Ethogram;33
1.1.1.4.3;1.4.3 Biologically-Inspired Adaptive Learning;34
1.1.1.4.4;1.4.4 Actor-Critic Method;35
1.1.1.4.5;1.4.5 Features and Measurements;36
1.1.1.4.6;1.4.6 Approximation Spaces;37
1.1.1.4.7;1.4.7 Rough Sets;38
1.1.1.4.8;1.4.8 Average Rough Coverage;39
1.1.1.4.9;1.4.9 Approximate Space-Based Actor-Critic Method;40
1.1.1.5;1.5 Sample Results from Physiotherapy Gaming Sessions;41
1.1.1.6;1.6 Conclusion;42
1.1.1.7;References;43
1.1.2;2 Intelligent Behaviour Modelling and Control for Mobile Manipulators;47
1.1.2.1;2.1 Introduction;47
1.1.2.2;2.2 Prior Work;48
1.1.2.3;2.3 Manipulability Measure;49
1.1.2.3.1;2.3.1 Jacobian Matrix;49
1.1.2.3.2;2.3.2 Singular Value Decomposition Method;49
1.1.2.3.3;2.3.3 Manipulability Measures;50
1.1.2.3.4;2.3.4 Optimizing the Manipulability Index of Serial Manipulators Using the SVD Method;51
1.1.2.3.4.1;2.3.4.1 The Puma 560 Manipulator: A Case Study;51
1.1.2.3.5;2.3.5 Proposed Manipulability Measure Algorithm;52
1.1.2.4;2.4 Experiments;53
1.1.2.4.1;2.4.1 The Puma 560 Manipulator;53
1.1.2.4.2;2.4.2 A Six Degrees of Freedom Serial Manipulator;55
1.1.2.4.3;2.4.3 The Mitsubishi Movemaster Manipulator;56
1.1.2.4.4;2.4.4 Experimental Results;56
1.1.2.5;2.5 Mobile Manipulator;59
1.1.2.6;2.6 RISC Mobile Manipulator;59
1.1.2.7;2.7 Modelling of the RISC;60
1.1.2.7.1;2.7.1 The Position of the Robot;60
1.1.2.7.2;2.7.2 The velocity of the robot;61
1.1.2.7.3;2.7.3 Kinematic Constraints;63
1.1.2.8;2.8 Conclusions and Future Work;63
1.1.2.9;References;64
1.1.3;3 Resource-Aware Fuzzy Logic Control of Video Streaming over IP and Wireless Networks;65
1.1.3.1;3.1 Introduction;65
1.1.3.2;3.2 Related Work on Fuzzy Logic in Telecommunications;68
1.1.3.3;3.3 Fuzzy Logic Control on the Fixed Internet;70
1.1.3.3.1;3.3.1 Calculation of the Congestion Level;71
1.1.3.3.2;3.3.2 Fuzzy Logic Controller;72
1.1.3.3.3;3.3.3 Testing FLC on a Fixed Network;73
1.1.3.3.4;3.3.4 Calibration Experiments;74
1.1.3.3.5;3.3.5 Comparison with Traditional Congestion Controllers;76
1.1.3.4;3.4 Fuzzy Logic Control on the Wireless Internet;78
1.1.3.4.1;3.4.1 Bluetooth Background;80
1.1.3.4.1.1;3.4.1.1 Fuzzy Logic Control of ARQ;80
1.1.3.4.2;3.4.2 Testing FLC on a Wireless Network;83
1.1.3.4.2.1;3.4.2.1 Buffer Specification;83
1.1.3.4.2.2;3.4.2.2 Channel Specification;83
1.1.3.4.2.3;3.4.2.3 Simulations;84
1.1.3.4.2.4;3.4.2.4 Comparison with Default ARQ;85
1.1.3.5;3.5 Future Development: Type-2 Fuzzy Logic;88
1.1.3.6;3.6 Conclusion and Discussion;90
1.1.3.7;References;91
1.1.4;4 Indexing Video Summaries for Quick Video Browsing;94
1.1.4.1;4.1 Introduction;94
1.1.4.2;4.2 The Partial Access Level;96
1.1.4.2.1;4.2.1 Classical Solution for Generating Pictorial Abstract;97
1.1.4.2.2;4.2.2 Our Solution;97
1.1.4.2.2.1;4.2.2.1 News Segmentation;98
1.1.4.2.2.2;4.2.2.2 Stories Summarization;98
1.1.4.3;4.3 The Quick Access Level;103
1.1.4.3.1;4.3.1 The Indexation Part;103
1.1.4.3.1.1;4.3.1.1 Text Extraction;103
1.1.4.3.1.2;4.3.1.2 Annotation Augmentation;107
1.1.4.3.1.3;4.3.1.3 MPEG7 to Describe News Stories Summaries;107
1.1.4.3.2;4.3.2 The Querying Part;108
1.1.4.4;4.4 Experiments;109
1.1.4.4.1;4.4.1 Experimental Results of the Partial Access Level;109
1.1.4.4.2;4.4.2 Experimental Results of the Quick Access Level;109
1.1.4.5;4.5 Conclusion;109
1.1.4.6;References;112
1.1.5;5 Sensorized Garment Augmented 3D Pervasive Virtual Reality System;113
1.1.5.1;5.1 Introduction;113
1.1.5.2;5.2 System Overview;115
1.1.5.3;5.3 Sensorized Garments – Sensor Shirt Layout;116
1.1.5.3.1;5.3.1 Sensor Shirt Stability Analysis;118
1.1.5.4;5.4 Pervasive Virtual Sense of Presence;121
1.1.5.4.1;5.4.1 Virtual Reality Projection System;122
1.1.5.4.2;5.4.2 Virtual Reality Software;122
1.1.5.4.2.1;5.4.2.1 Graphics Engine Module;123
1.1.5.4.2.2;5.4.2.2 Virtual Reality Engine (A Modular Design Approach);124
1.1.5.5;5.5 Experience Summary and Results;125
1.1.5.6;5.6 Conclusion;129
1.1.5.7;References;129
1.1.6;6 Creating Innovative Solutions for Future Hotel Rooms with Intelligent Multimedia and Pervasive Computing;132
1.1.6.1;6.1 Introduction;132
1.1.6.1.1;6.1.1 Pervasive Computing;133
1.1.6.1.2;6.1.2 Hotel Rooms of the Future;133
1.1.6.1.3;6.1.3 Chapter Aim and Objectives;133
1.1.6.1.4;6.1.4 Chapter Layout;134
1.1.6.2;6.2 Creativity and Innovation;134
1.1.6.2.1;6.2.1 Creativity;134
1.1.6.2.2;6.2.2 Innovation;135
1.1.6.2.3;6.2.3 Incremental and Radical Innovations;135
1.1.6.2.4;6.2.4 Creating Innovations;136
1.1.6.2.5;6.2.5 Sustaining Innovation;138
1.1.6.3;6.3 Concept Hotels of the Future;139
1.1.6.3.1;6.3.1 Hilton's Room of the Future;139
1.1.6.3.1.1;6.3.1.1 Test Results;140
1.1.6.3.1.2;6.3.1.2 Multimedia Facilities;140
1.1.6.3.1.3;6.3.1.3 High-Tech Bathing;140
1.1.6.3.2;6.3.2 Self Check-in Systems;141
1.1.6.4;6.4 Out-of-this-World Hotels;142
1.1.6.4.1;6.4.1 Foldable Hotel Pods;142
1.1.6.4.2;6.4.2 Resort Hotels in the Stratosphere;143
1.1.6.4.3;6.4.3 Space Hotels;143
1.1.6.4.4;6.4.4 Fanciful Hotels;144
1.1.6.4.4.1;6.4.4.1 Ice Hotel, Quebec, Canada;144
1.1.6.4.4.2;6.4.4.2 L'Hotel Machet, Paris, France;144
1.1.6.4.4.3;6.4.4.3 Tinker-Toys Hotel, Wichita, Kansas;145
1.1.6.4.4.4;6.4.4.4 Hotel-O, Sydney, Australia;145
1.1.6.4.4.5;6.4.4.5 Disney's Pyramid on Ice, Cairo, Egypt;145
1.1.6.4.4.6;6.4.4.6 Invisible Hotel, Central Park, New York;145
1.1.6.4.5;6.4.5 Technology Needs of Hotel Room of the Future;145
1.1.6.5;6.5 Innovative Ideas for Hotel Rooms;146
1.1.6.5.1;6.5.1 Intelligent Systems in Future Hotels;146
1.1.6.5.1.1;6.5.1.1 Opportunities in the Future;147
1.1.6.5.1.2;6.5.1.2 Multimedia Delivery Technology;147
1.1.6.6;6.6 Conclusions;148
1.1.6.7;References;148
1.1.7;7 Mobile Virtual Environments in Pervasive Computing;150
1.1.7.1;7.1 Introduction;150
1.1.7.2;7.2 Related Work;151
1.1.7.3;7.3 Mobile Virtual Environments;153
1.1.7.3.1;7.3.1 MVE Case Study: Client-Server Remote-Rendering Application;155
1.1.7.4;7.4 Test-Bed Architecture for Mobile Virtual Environments;156
1.1.7.4.1;7.4.1 Simulation;159
1.1.7.4.2;7.4.2 Prototype;161
1.1.7.5;7.5 Modelling Decision-Making in MVEs Using Game Theory;162
1.1.7.5.1;7.5.1 Game Theory Basic Definitions;163
1.1.7.5.1.1;7.5.1.1 Game Examples;164
1.1.7.5.2;7.5.2 Client-Server Game;165
1.1.7.5.2.1;7.5.2.1 Client;165
1.1.7.5.2.2;7.5.2.2 Server;166
1.1.7.6;7.6 Conclusion and Discussion;167
1.1.7.7;References;167
1.2;Part II Ambient Intelligence and Ubiquitous Computing;170
1.2.1;8 AI Techniques in a Context-Aware Ubiquitous Environment;171
1.2.1.1;8.1 Introduction;171
1.2.1.2;8.2 Related Work;173
1.2.1.2.1;8.2.1 Context-Awareness;173
1.2.1.2.1.1;8.2.1.1 Context;173
1.2.1.2.1.2;8.2.1.2 Context-Aware Computing;173
1.2.1.2.2;8.2.2 Frameworks;174
1.2.1.2.2.1;8.2.2.1 Stick-e Notes;174
1.2.1.2.2.2;8.2.2.2 Cooltown;174
1.2.1.2.2.3;8.2.2.3 Context Toolkit;175
1.2.1.2.2.4;8.2.2.4 Sparkle;175
1.2.1.2.2.5;8.2.2.5 Hydrogen;175
1.2.1.3;8.3 The MoBe Approach;176
1.2.1.3.1;8.3.1 Motivations;176
1.2.1.3.2;8.3.2 General Architecture;176
1.2.1.3.3;8.3.3 Main Activities and Modules;178
1.2.1.3.3.1;8.3.3.1 Context Management;178
1.2.1.3.3.2;8.3.3.2 Filter and Retrieval;179
1.2.1.3.3.3;8.3.3.3 Personalization;180
1.2.1.4;8.4 Context Inference System;181
1.2.1.4.1;8.4.1 Inferring Abstract Contexts from Concrete Contexts;181
1.2.1.4.2;8.4.2 Two Approaches for the Inferential System;181
1.2.1.4.2.1;8.4.2.1 Rule-Based Systems;181
1.2.1.4.2.2;8.4.2.2 Bayesian Networks;182
1.2.1.4.2.3;8.4.2.3 Considerations;183
1.2.1.4.3;8.4.3 The Inferential Infrastructure;183
1.2.1.4.4;8.4.4 Critical Issues;183
1.2.1.5;8.5 Context-Aware Browser;186
1.2.1.6;8.6 Usage Scenarios;187
1.2.1.6.1;8.6.1 Implementation;187
1.2.1.6.2;8.6.2 Domotics and Automotive Scenario;188
1.2.1.6.3;8.6.3 Pervasive Multimedia Social Guide;190
1.2.1.7;8.7 Conclusions and Future Work;192
1.2.1.8;References;193
1.2.2;9 A Distributed Ambient Intelligence Based Multi-Agent System for Alzheimer Health Care;195
1.2.2.1;9.1 Introduction;195
1.2.2.2;9.2 Problem Description;197
1.2.2.3;9.3 Related Work;198
1.2.2.4;9.4 ALZ-MAS;199
1.2.2.4.1;9.4.1 Using FUSION@ to Distribute Resources;201
1.2.2.4.2;9.4.2 Technologies for Context-Awareness;204
1.2.2.5;9.5 Results and Conclusions;207
1.2.2.6;References;211
1.2.3;10 Volcano Monitoring: A Case Study in PervasiveComputing;214
1.2.3.1;10.1 Introduction;214
1.2.3.2;10.2 Literature Review;216
1.2.3.3;10.3 Ground Component;217
1.2.3.3.1;10.3.1 Power Management;218
1.2.3.3.2;10.3.2 Bandwidth Management;219
1.2.3.3.3;10.3.3 QoS Management;220
1.2.3.3.3.1;10.3.3.1 Situation Awareness;220
1.2.3.3.3.2;10.3.3.2 Prioritization;221
1.2.3.3.3.3;10.3.3.3 Link Layer Prioritization;222
1.2.3.3.3.4;10.3.3.4 Robustness;223
1.2.3.3.4;10.3.4 Topology and Routing Management;224
1.2.3.3.4.1;10.3.4.1 Sensor to Sink Routing;226
1.2.3.3.4.2;10.3.4.2 Reliable Broadcasting;229
1.2.3.3.4.3;10.3.4.3 Pipelined Sending and Receiving Between Layers for Optimization;231
1.2.3.3.5;10.3.5 Sensor Node Development;233
1.2.3.3.6;10.3.6 Smart Sensing;233
1.2.3.3.6.1;10.3.6.1 Sensing Module Challenges;233
1.2.3.4;10.4 Space Component;239
1.2.3.4.1;10.4.1 Science Products;241
1.2.3.5;10.5 Conclusion and Discussion;242
1.2.3.6;References;242
1.2.4;11 SiC: An Agent Based Architecture for Preventing and Detecting Attacks to Ubiquitous Databases;244
1.2.4.1;11.1 Introduction;244
1.2.4.2;11.2 Database Threat and Security Revision;247
1.2.4.3;11.3 An Architecture Based on Multiagent System;251
1.2.4.3.1;11.3.1 Communication Among Agents;253
1.2.4.4;11.4 Classifier Model of SQL Injection Attacks;256
1.2.4.4.1;11.4.1 Neural Network Learning Algorithm;258
1.2.4.5;11.5 Experimental Results and Discussion;264
1.2.4.6;11.6 Conclusions;268
1.2.4.7;References;269
1.2.5;12 HoCaMA: Home Care Hybrid Multiagent Architecture;272
1.2.5.1;12.1 Introduction;272
1.2.5.2;12.2 General Description of the Problem;274
1.2.5.2.1;12.2.1 The Pervasive Services in Home Care;275
1.2.5.2.2;12.2.2 Multiagent Architecture: State-of-the-Art;277
1.2.5.3;12.3 HoCaMA Architecture;279
1.2.5.3.1;12.3.1 Applications;279
1.2.5.3.2;12.3.2 Agents Platform in HoCaMA;280
1.2.5.3.2.1;12.3.2.1 CoAp Agent;281
1.2.5.3.2.2;12.3.2.2 CoSe Agent;281
1.2.5.3.2.3;12.3.2.3 Directory Agent;282
1.2.5.3.2.4;12.3.2.4 Supervisor Agent;282
1.2.5.3.2.5;12.3.2.5 Security Agent;282
1.2.5.3.2.6;12.3.2.6 Manager Agent;283
1.2.5.3.2.7;12.3.2.7 Interface Agent;283
1.2.5.3.3;12.3.3 Services;283
1.2.5.3.4;12.3.4 HoCaMA Communication Protocol;284
1.2.5.3.5;12.3.5 Location and Identification System in HoCaMA;285
1.2.5.3.5.1;12.3.5.1 Identification System, Features and Operation;285
1.2.5.3.6;12.3.6 Alert System in HoCaMA;287
1.2.5.3.6.1;12.3.6.1 Alert System Features;288
1.2.5.4;12.4 Using HoCaMA to Develop a MultiAgent System for a Home Care Environment;290
1.2.5.5;12.5 Results;295
1.2.5.6;12.6 Conclusions;296
1.2.5.7;References;297
1.3;Part III Web Service and Situation Awareness in Pervasive Computing;299
1.3.1;13 Semantic Annotation for Web Service Processes in Pervasive Computing;300
1.3.1.1;13.1 Introduction;300
1.3.1.2;13.2 Overview of the Approach: The Methodology;302
1.3.1.3;13.3 Annotation Technique;306
1.3.1.3.1;13.3.1 Datatype Annotation;307
1.3.1.3.2;13.3.2 Declarations;308
1.3.1.3.3;13.3.3 Global Assertions;308
1.3.1.3.4;13.3.4 Procedural Annotation;309
1.3.1.3.5;13.3.5 Assertions;309
1.3.1.4;13.4 Model Translation;312
1.3.1.5;13.5 Grounding and Model Checking;316
1.3.1.6;13.6 Conclusions and Discussion;320
1.3.1.7;References;321
1.3.2;14 Situation-Aware Adaptive Processing (SAAP) of Data Streams;323
1.3.2.1;14.1 Introduction;323
1.3.2.2;14.2 Situation-Aware Adaptive Processing (SAAP) of Data Streams;325
1.3.2.3;14.3 Fuzzy Situation Inference (FSI);325
1.3.2.3.1;14.3.1 The Context Spaces (CS) Model;326
1.3.2.3.2;14.3.2 Situation Modelling;327
1.3.2.3.2.1;14.3.2.1 Fuzzifier;327
1.3.2.3.2.2;14.3.2.2 Rules;328
1.3.2.3.3;14.3.3 Situation Reasoning;329
1.3.2.3.3.1;14.3.3.1 Weights and Contribution Level;330
1.3.2.3.3.2;14.3.3.2 Sensors' Inaccuracy;331
1.3.2.3.3.3;14.3.3.3 Symmetric and Asymmetric Attributes;332
1.3.2.3.3.4;14.3.3.4 Partial and Symmetric and Asymmetric Attributes;333
1.3.2.4;14.4 Adaptation Engine (AE);334
1.3.2.4.1;14.4.1 Resource-Aware Strategy;337
1.3.2.4.2;14.4.2 Situation-Aware Strategy;337
1.3.2.4.3;14.4.3 Integrated Strategy;339
1.3.2.5;14.5 Evaluation;340
1.3.2.5.1;14.5.1 FSI Evaluation;340
1.3.2.5.2;14.5.2 Evaluation of Situation-aware Adaptation;345
1.3.2.6;14.6 Conclusion;347
1.3.2.7;References;347
1.4;Part IV Pervasive Networks and E-commerce;349
1.4.1;15 A Scalable P2P Video Streaming Framework;350
1.4.1.1;15.1 Introduction;350
1.4.1.2;15.2 Centralized and Decentralized Video Streaming;352
1.4.1.2.1;15.2.1 Client/Server Streaming;353
1.4.1.2.2;15.2.2 Centralized P2P Streaming;354
1.4.1.2.3;15.2.3 Decentralized P2P Streaming;356
1.4.1.3;15.3 Multi-Description Video Coding;358
1.4.1.4;15.4 Video Frame Loss Analysis;361
1.4.1.4.1;15.4.1 Packet Loss Analysis in Client-Server Streaming;362
1.4.1.4.2;15.4.2 Packet Loss Analysis in Centralized P2P Streaming;363
1.4.1.4.3;15.4.3 Packet Loss Analysis in Decentralized P2P Streaming;365
1.4.1.4.4;15.4.4 Single Path Transmission vs. Multi-Path Transmission;366
1.4.1.5;15.5 Analysis;367
1.4.1.6;15.6 Conclusions;371
1.4.1.7;References;371
1.4.2;16 QoE in Pervasive Telecommunication Systems;373
1.4.2.1;16.1 Introduction;373
1.4.2.2;16.2 QoE Requirements for Pervasive Services;374
1.4.2.2.1;16.2.1 Mobility;374
1.4.2.2.2;16.2.2 Cost;375
1.4.2.2.3;16.2.3 Display Characteristics;375
1.4.2.2.4;16.2.4 Integration of Services;376
1.4.2.2.5;16.2.5 Usability Issues;376
1.4.2.2.6;16.2.6 Security and Privacy;377
1.4.2.2.7;16.2.7 Quality of Service Assurance;377
1.4.2.3;16.3 Case Study on QoE in a Pervasive Service;378
1.4.2.3.1;16.3.1 P2P Television Systems;378
1.4.2.3.2;16.3.2 Factors Affecting QoE for P2P Television;379
1.4.2.3.3;16.3.3 QoE Analysis of a Peer-to-Peer Television System;380
1.4.2.3.4;16.3.4 Experimental Methods;380
1.4.2.3.4.1;16.3.4.1 Measurement Methodology;381
1.4.2.3.4.2;16.3.4.2 Subjective Assessment Methodology;383
1.4.2.3.5;16.3.5 Results;384
1.4.2.3.5.1;16.3.5.1 Results from the Experimental Measurements;384
1.4.2.3.5.2;16.3.5.2 Results from the Subjective Assessment;386
1.4.2.4;16.4 Discussion;388
1.4.2.5;16.5 Conclusions;388
1.4.2.6;References;389
1.4.3;17 Agents Based e-Commerce and Securing Exchanged Information;391
1.4.3.1;17.1 Introduction;391
1.4.3.2;17.2 Background;393
1.4.3.3;17.3 Literature Review;395
1.4.3.4;17.4 Robust Security Techniques;397
1.4.3.5;17.5 Protocol Analysis;401
1.4.3.5.1;17.5.1 Protocol Formal Verification;402
1.4.3.5.2;17.5.2 Security Reasoning;406
1.4.3.5.3;17.5.3 Protocol Efficiency;408
1.4.3.6;17.6 Conclusions;409
1.4.3.7;References;410
1.4.4;18 Neighbor Selection in Peer-to-Peer Overlay Networks: A Swarm Intelligence Approach;413
1.4.4.1;18.1 Introduction;413
1.4.4.2;18.2 Related Research Work;415
1.4.4.3;18.3 NS Problem;420
1.4.4.3.1;18.3.1 Modeling P2P Networks;420
1.4.4.3.2;18.3.2 Metrics;420
1.4.4.4;18.4 Particle Swarm Heuristic for NS;422
1.4.4.4.1;18.4.1 Algorithm Design;422
1.4.4.4.2;18.4.2 Dynamic Ergodic Characteristics;427
1.4.4.4.3;18.4.3 Convergence Analysis of Multi-Swarm Algorithm;429
1.4.4.5;18.5 Algorithm Performance Demonstration;432
1.4.4.6;18.6 Conclusion;436
1.4.4.7;References;437
1.4.5;19 Analysis of Pervasive Mobile Ad Hoc Routing Protocols;440
1.4.5.1;19.1 Introduction;440
1.4.5.2;19.2 Taxonomy of Mobile Ad Hoc Routing Protocols;442
1.4.5.2.1;19.2.1 Approaches Based on Route Construction, Maintenance and Update Mechanisms;442
1.4.5.2.1.1;19.2.1.1 Proactive (Table-Driven) Routing;442
1.4.5.2.1.2;19.2.1.2 Reactive (On-Demand) Routing;442
1.4.5.2.1.3;19.2.1.3 Hybrid Routing;444
1.4.5.2.2;19.2.2 Approaches Based on Logical Organization, Network Configuration, and Utilization of Specific Resources;444
1.4.5.2.2.1;19.2.2.1 Uniform Routing;444
1.4.5.2.2.2;19.2.2.2 NonUniform Routing;445
1.4.5.3;19.3 An Overview of the Most Common Ad Hoc Routing Protocols;446
1.4.5.3.1;19.3.1 Destination Sequence Distance Vector (DSDV);446
1.4.5.3.2;19.3.2 Wireless Routing Protocol (WRP);446
1.4.5.3.3;19.3.3 Source Tree Adaptive Routing (STAR);447
1.4.5.3.4;19.3.4 Distance Routing Effect Algorithm for Mobility (DREAM);447
1.4.5.3.5;19.3.5 Fisheye State Routing (FSR);448
1.4.5.3.6;19.3.6 Ad Hoc On-Demand Distance Vector (AODV);448
1.4.5.3.7;19.3.7 Dynamic Source Routing (DSR);449
1.4.5.3.8;19.3.8 Temporally Ordered Routing Algorithm (TORA);449
1.4.5.3.9;19.3.9 Associativity-Based Routing ;450
1.4.5.3.10;19.3.10 Location Aided Routing ;450
1.4.5.3.11;19.3.11 Cluster-Based Routing Protocol (CBRP);451
1.4.5.4;19.4 Mobile Ad Hoc Routing Protocol Requirements and Performance Evaluation Metrics;451
1.4.5.4.1;19.4.1 Characteristics of Ad Hoc Routing Protocols;452
1.4.5.4.2;19.4.2 Performance Evaluation Metrics;453
1.4.5.5;19.5 Performance Analysis Based on Existing Literature;453
1.4.5.5.1;19.5.1 Approaches Based on Varying Pause Time and Traffic Load;454
1.4.5.5.2;19.5.2 Approaches Based on Varying Mobility and/or Traffic Flow;455
1.4.5.5.3;19.5.3 Approaches Based on Varying Number of Nodes;456
1.4.5.6;19.6 Discussion;457
1.4.5.7;19.7 Conclusion;458
1.4.5.8;Abbreviations;458
1.4.5.9;References;458
1.5;Index;461




