Hearn / Demaine | Games, Puzzles, and Computation | E-Book | www.sack.de
E-Book

E-Book, Englisch, 250 Seiten

Hearn / Demaine Games, Puzzles, and Computation


1. Auflage 2011
ISBN: 978-1-4398-6505-7
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

E-Book, Englisch, 250 Seiten

ISBN: 978-1-4398-6505-7
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.

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Weitere Infos & Material


Introduction

What is a Game?

Computational Complexity Classes

Constraint Logic

What’s Next?

I Games in General

The Constraint-Logic Formalism

Constraint Graphs

Planar Constraint Graphs

Constraint-Graph Conversion Techniques

Constraint-Logic Games

Zero-Player Games (Simulations)

One-Player Games (Puzzles)

Two-Player Games

Team Games

Zero-Player Games (Simulations)

Bounded Games

Unbounded Games

One-Player Games (Puzzles)

Bounded Games

Unbounded Games

Two-Player Games

Bounded Games

Unbounded Games

No-Repeat Games

Team Games

Bounded Games

Unbounded Games

Perspectives on Part I

Hierarchies of Complete Problems

Games, Physics, and Computation

II Games in Particular

One-Player Games (Puzzles)

Tip Over

Hitori

Sliding-Block Puzzles

The Warehouseman’s Problem

Sliding-Coin Puzzles

Plank Puzzles

Sokoban

Push-2-F

Rush Hour

Triangular Rush Hour

Hinged Polygon Dissections

Two-Player Games

Amazons

Konane

Cross Purposes

Perspectives on Part II

Conclusions

Contributions

Future Work

Appendices

Survey of Games and Their Complexities

Cellular Automata

Games of Block Manipulation

Games of Tokens on Graphs

Peg-Jumping Games

Connection Games

Other Board Games

Pencil Puzzles

Formula Games

Other Games

Constraint Logic

Open Problems

Computational-Complexity Reference

Basic Definitions

Generalizations of Turing Machines

Relationship of Complexity Classes

List of Complexity Classes Used in this Book

Formula Games

Deterministic Constraint Logic Activation Sequences

Constraint-Logic Quick Reference


Robert A. Hearn, Dartmouth College, Hanover, New Hampshire, USA
Erik Demaine, Massachusetts Institute of Technology, Cambridge, USA



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