Buch, Englisch, 268 Seiten, Format (B × H): 189 mm x 246 mm
Buch, Englisch, 268 Seiten, Format (B × H): 189 mm x 246 mm
ISBN: 978-1-041-09048-9
Verlag: Taylor & Francis Ltd
The Advanced Game Narrative Toolbox, 2nd Edition, is an updated version of The Advanced Game Narrative Toolbox, continuing where The Game Narrative Toolbox left off. While The Game Narrative Toolbox covered the basics of writing and narrative design for games, The Advanced Game Narrative Toolbox covers techniques and approaches for the intermediate and professional writers. This book covers topics such as how to adapt a novel to a game, how to construct transmedia worlds, and how to bring your content into the game. The second edition adds chapters on Unreal Engine, how to work with material for children, and how to overcome and work with communication biases. Each chapter is written by a professional with exceptional experience in the field and ends with an exercise encouraging you to try out what you learned.
Key Features:
- Helps learn from industry experts how to tackle today’s challenges in storytelling for games.
- Discusses a learn-by-example and exercise-based approach, which was praised in The Game Narrative Toolbox and the first edition.
- Provides an in-depth view of advanced storytelling techniques and topics, and how to bring them into a game.
- Expands your knowledge in game writing as you learn and try for yourself to design quests, write romances, build worlds, and implement them as you would as a writer or narrative designer in a game studio.
- Improves your own stories by learning and trying techniques used by professionals of game writing.
Zielgruppe
Professional Reference
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
List of Contributors, Chapter 1: Introduction, Chapter 2: Building A Universe, Chapter 3: Get It into the Game: Writing and Implementation, Chapter 4: Cinematics and Dialogue, Chapter 5: Get This, Kill That, Talk with … Mission and Quest Design, Chapter 6: Planning Your Work, Chapter 7: Yes, Videogames Need Story Editors!, Chapter 8: Why Authentic Diversity, Consultants and Research Are Needed in Narrative Design, Chapter 9: Writing Romance and Sexuality in Games, Chapter 10: Writing for Nondigital Games (Board Games), Chapter 11: From Novel to Game and Back Again, Chapter 12: From Movie to Game (and Back Again?), Chapter 13: Working with Licensed Worlds and Content for Children, Chapter 14: Freelancing in Games: Narrative Mercenaries for Hire, Chapter 15: Working with Communication Biases, Chapter 16: Unreal Engine for Narrative Designers, Chapter 17: Conclusion, Chapter 18: Resources and Groups, Glossary




