Hillar | 3D Game Development with Microsoft Silverlight 3: Beginner's Guide | E-Book | www.sack.de
E-Book

E-Book, Englisch, 452 Seiten

Hillar 3D Game Development with Microsoft Silverlight 3: Beginner's Guide

A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine
1. Auflage 2025
ISBN: 978-1-84719-893-8
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine

E-Book, Englisch, 452 Seiten

ISBN: 978-1-84719-893-8
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics EngineKey Features - Develop online interactive 3D games and scenes in Microsoft Silverlight 3 and XBAP WPF
- Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and advanced object-oriented techniques to simplify the game development process
- Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds
- Packed with inspiring, realistic examples offering impressive graphics, strong performance, and a rich interactive experience
Book DescriptionMicrosoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight. This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence. The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.What you will learn - Display and control 3D models in a 3D world
- Set up and control cameras to display parts of an animated 3D world
- Use an object-oriented design to define and specialize 3D characters
- Create amazing effects by controlling cameras, lights, and characters using gaming input devices
- Animate simple and complex 3D characters
- Display, move, and rotate 3D models in a 3D world using different effects, textures, transformations, and artificial intelligence (AI)
- Create realistic behaviors using physics simulations
- Envelope the models using textures, materials, and lights
- Add environments, backgrounds, scenarios, stages, skill levels, statistics, and scoring
- Reproduce sounds and background music
- Load and control 3D models developed in popular 3D modeling tools like 3D Studio Max, Blender, Google Sketch and AutoCAD
Who this book is forThis book is designed primarily for C# developers with basic knowledge of the Visual Studio IDE who want to develop online 3D games using Silverlight or create interactive 3D scenes for a web site with animated models. No prior experience in 3D programming, 3D animation, or Silverlight is required. The book is also aimed at 3D developers who want to improve their online content, offering innovative 3D models in action.

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C. Hillar Gaston :

Gaston C. Hillar is Italian and has been working with computers since he was 8 years old. Gaston has a Bachelor's degree in computer science (graduated with honors) and an MBA. Currently, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures anywhere in the world. He was a senior contributing editor at Dr. Dobb's, and has written more than a hundred articles on software development topics. He has received the prestigious Intel Black Belt Software Developer award eight times. He has written many articles about Java for Oracle Java Magazine. Gaston was also a former Microsoft MVP in technical computing. He lives with his wife, Vanesa, and his two sons, Kevin and Brandon.



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