Hillmann Unreal for Mobile and Standalone VR
1. Auflage 2019
ISBN: 978-1-4842-4360-2
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Create Professional VR Apps Without Coding
E-Book, Englisch, 324 Seiten
Reihe: Apress Access Books
ISBN: 978-1-4842-4360-2
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
- Explore the VR ecosystem, including history, recent trends and future outlook
- Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
- Examine graphics optimization techniques
- Set up a project and the target platform
- Design interaction with Unreal blueprints
- Deployments, testing, further optimization
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1. The VR ecosystem and What to Expect in the Years to Come.- Chapter 2. VR Production Tools, Workflow and Pipeline.- Chapter 3. Before You Start.- Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up.- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest.- Chapter 6. Creating an Interactive VR Presentation.- Chapter 7. An Introduction to Creating VR Game Mechanics.- Chapter 8. Performance, Profiling and Optimizations.- Chapter 9. Conclusion and Resources.




