Buch, Englisch, 180 Seiten, Format (B × H): 140 mm x 218 mm, Gewicht: 3452 g
Buch, Englisch, 180 Seiten, Format (B × H): 140 mm x 218 mm, Gewicht: 3452 g
ISBN: 978-1-137-30141-3
Verlag: Palgrave MacMillan UK
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Kulturwissenschaften
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Kommunikationswissenschaften Digitale Medien, Internet, Telekommunikation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
Weitere Infos & Material
1. Introduction: Social, Locative, and Mobile Media Gaming PART I: MOBILE MEDIA GAMES 2. The Histories of Mobile Media and Mobile Gaming 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming 4. Reconceptualising Casual Play PART II: LOCATIVE MEDIA AND GAMES 5. Ambient Play 6. Locating the Game: Location-based services (LBS) and Playful Visualities 7. Co-presence Café Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY 8. Social Media, Facebook games, and Fantasy Sport 9. Locating Home: Cross-generational Play and Co-presence 10. Games and Cultural Play 11. Beyond the Casual: Situating Ambient and Cultural Play




