E-Book, Englisch, 388 Seiten
Horton Android Game Programming By Example
1. Auflage 2025
ISBN: 978-1-78528-619-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Harness the power of the Android SDK by building three immersive and captivating games
E-Book, Englisch, 388 Seiten
ISBN: 978-1-78528-619-3
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Key FeaturesBook DescriptionThe book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.What you will learn - Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
- Design and implement genuinely challenging and playable levels
- Implement the critical main game loop
- Implement basic and advanced collision detection mechanics
- Bring to life a challenging enemy AI
- Make the math behind 2D rotation, velocity, and collisions simple
- Run your game designs at 60 frames per second or better
- Process multitouch screen input effectively and efficiently
- Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more
- Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
Who this book is for




