Ifenthaler / Eseryel / Ge Assessment in Game-Based Learning
1. Auflage 2012
ISBN: 978-1-4614-3546-4
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Foundations, Innovations, and Perspectives
E-Book, Englisch, 464 Seiten
Reihe: Humanities, Social Sciences and Law
ISBN: 978-1-4614-3546-4
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
-Foundations of game-based assessment. - Are all games the same? –The role of construct definintion in the creation of formative assessments in game-based learning. –Games, learning and assessment. –Three things game designers need to know about assessment. –Technological and methodological innovations for assessing game-based learning. –Patterns of game playing behaviors as indicators of mastery. – Taking activity-goal alignment into open-ended environments: Assessment and automation in game-based learning. –Infomration trails: In-process assessment of game-based learning. – Timed report measures learning. –Driving assessment of students’explanations in game dialogue. –Assessing learning games for school content: A TPACK-PCARD framework and methodology. –Implementing game-based learning:The MAPLET framework as a guide to learner-centered design and assessment. – Innovative assessment technologies in educational games. –Realizing assessment in game-based learning. –Interactivity design and assessment framework for educational games to promote motivation and complex problem-solving skills. – Measurement principles for gaming. – Using institutional data to evaluate game-based instructional designs. – Examing students’ cultural identity and player styles through avatar drawings in a game-based classroom. – Measurement and analysis of learners’ motivation in game-based e-learning. – Assessment of students’ emotions in game-based learning. –Designing for participation in educational video games. – Computer games as preparation for future learning.




