The Leading Framework for Building 2D Graphical and Interactive Applications
Buch, Englisch, 416 Seiten, Format (B × H): 189 mm x 237 mm, Gewicht: 588 g
ISBN: 978-1-4302-3303-9
Verlag: Apress
The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Macintosh Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
Weitere Infos & Material
- Introduction
- Getting Started
- Essentials
- Your First Game
- Game Building Blocks
- Sprites In-Depth
- Scrolling with Joy
- Shoot ’em Up
- Particle Effects
- Working with Tilemaps
- Isometric Tilemaps
- Physics Engines
- Pinball Game
- Game Center
- Out of the Ordinary




