E-Book, Englisch, 416 Seiten, Web PDF
Itterheim Learn iPhone and iPad cocos2d Game Development
1. Auflage 2011
ISBN: 978-1-4302-3304-6
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
The Leading Framework for Building 2D Graphical and Interactive Applications
E-Book, Englisch, 416 Seiten, Web PDF
Reihe: Professional and Applied Computing (R0)
ISBN: 978-1-4302-3304-6
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
Getting Started.- Essentials.- Your First Game.- Game Building Blocks.- Sprites In-Depth.- Scrolling with Joy.- Shoot’ em Up.- Particle Effects.- Working with Tilemaps.- Isometric Tilemaps.- Physics Engines.- Pinball Game.- Game Center.- Out of the Ordinary.




