Jackson | Mastering Unity 2D game development | E-Book | www.sack.de
E-Book

E-Book, Englisch, 474 Seiten

Jackson Mastering Unity 2D game development

Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework
1. Auflage 2024
ISBN: 978-1-84969-735-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

E-Book, Englisch, 474 Seiten

ISBN: 978-1-84969-735-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Key FeaturesBook DescriptionIf you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.What you will learn - Explore the new features introduced in Unity3D 4.3 by building your own RPG game Delve into the new sprite importing and rendering system Master the best parts of the new Sprite animation system and improved Mecanim features Make the most of your rendering with tags, layers, sprite sorting, and ordering Dissect the proper use of Delegates, Events, and Messaging, including tips and tricks, and build a full RPG conversation system Do battle with Mecanim-based AI and state machines Build for success with tips on marketing, monetization, and deployment Drive home the platform of choice and expand into deployment/editor extensions
Who this book is for

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Autoren/Hrsg.


Weitere Infos & Material


Table of Contents - Overview
- Building Character
- Getting animated
- The Game World
- NPC?s and Interactions
- The Big Wild World
- Encountering enemies and running away
- Shopping for weapons
- Fight and gain XP
- Onward wary traveler
- Deployment and beyond
- Appendix ? Additional resources


Jackson Simon :

Simon Jackson is a long-time soft ware engineer and architect with many years of Unity game development experience, as well as an author of several Unity game development titles. He loves to both create Unity projects and lend a hand to help educate others, whether it's via a blog, vlog, user group, or major speaking event. He currently works at a mixed-reality research lab called xRealityLabs, building the future of digital solutions for the construction and medical industries. His primary focus at the moment is on the Reality Toolkit project, which is aimed at building a cross-platform mixed-reality framework to enable both VR and AR developers to build efficient solutions in Unity.



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