Jordán | Cocos2d Game Development Blueprints | E-Book | www.sack.de
E-Book

E-Book, Englisch, 440 Seiten

Jordán Cocos2d Game Development Blueprints

Design, develop, and create your own successful iOS games using the Cocos2d game engine
1. Auflage 2025
ISBN: 978-1-78398-789-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Design, develop, and create your own successful iOS games using the Cocos2d game engine

E-Book, Englisch, 440 Seiten

ISBN: 978-1-78398-789-4
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Key FeaturesBook DescriptionWhether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.What you will learn - Load and control sprites, labels, sounds, and geometrical primitives efficiently to build the core of a game
- Simulate movement by implementing the parallax effect and running animations
- Implement turnbased game logic including Game Center
- Create both iPadonly and universal versions of your games
- Control your game using touches, an accelerometer, or a virtual game pad
- Build menus and tutorials and define some artificial intelligence to nonplayed characters
Who this book is forWhether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.

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Weitere Infos & Material


Jordán Jorge :

Jorge Jordán is an iOS indie developer who's passionate about how things work since his childhood. This is the reason why he graduated in computer science and became a Java developer. After buying his first iPhone, he became deeply interested in its technology and spent his spare time learning how to develop apps for Apple's smartphones. Over time, he founded www.insaneplatypusgames.com, where he tries to make his dreams and games come true. He is also a member of the tutorial team at www.raywenderlich.com. Also, he has worked on a book titled Cocos2d Game Development Blueprints, Packt Publishing. In his free time, he loves to play video games, play bass guitar, and watch TV series. You can follow him on Twitter; his Twitter handle is @jjordanarenas.



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