E-Book, Englisch, 184 Seiten
Jr. Getting Started with Unity 5
1. Auflage 2025
ISBN: 978-1-78439-563-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Leverage the power of Unity 5 to create amazing 3D games
E-Book, Englisch, 184 Seiten
ISBN: 978-1-78439-563-6
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Key FeaturesBook DescriptionIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.What you will learn - Create, organize, and manage your game project with the Unity interface
- Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
- Import and use custom assets and asset packages to add characters to your game
- Review existing animations and create custom animation clips to bring your game characters to life
- Build custom scripts to make your game characters interactive
- Add a graphical user interface to your game to enable easy user interaction
- Explore advanced Unity concepts including workflow, scaling, physics, and crossplatform considerations
- Customize your game with sound effects, shadows, lighting effects, and rendering options
Who this book is forIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.




