Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school.
                Many people have a difficult time believing they can learn to write iOS apps. 
                Swift 5 for Absolute Beginners
                 will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple’s Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.
                What You’ll Learn
                        Work      with Swift classes, properties, and functions
                        
                        Examine      proper User Interface (UI) and User Experience (UX)design
                        
                        Understand      Swift data types: integers, floats, strings, and booleans
                        
                        Use      Swift data collections: arrays and dictionaries
                        
                        Review      Boolean logic, comparing data, and flow control
                        
                        Use the Xcode debugger to      troubleshoot problems with your apps
                        
                        Store data in local app preferences and Core Data databases
                        Who This Book Is ForAnyone who wants to learn to develop apps for the Mac, iPhone, iPad, and Apple Watch using the Swift programming language. No previous programming experience is necessary.
        
    
    
            Kaczmarek / Lees / Bennett
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                            Ch. 1: Becoming a Great iOS Developer.- Ch. 2: Programming Basics.- Ch. 3: It’s All About the Data.- Ch. 4: Making Decisions, Program Flow, and App Design.- Ch. 5: Object-Oriented Programming with Swift.- Ch. 6: Learning Swift and Xcode.- Ch. 7: Swift Classes, Objects, and Methods.- Ch. 8: Programming Basics in Swift.- Ch. 9: Comparing Data.- Ch. 10: Creating User Interfaces.- Ch. 11: Storing Information.- Ch. 12: Protocols and Delegates.- Ch. 13: Introducing the Xcode Debugger.- Ch. 14: A Swift iPhone App.- Ch. 15: Apple Watch and WatchKit.
                        
                 
             
            
            
                
                
                        
                            Stefan Kaczmarek 
                is a software Engineer with over 20 years of experience specializing in mobile applications, large-scale software systems, project management, network protocols, encryption algorithms, and audio/video codecs.
                 
                He has experience developing iOS software from webcams to fitness to education to point of sale. Stefan is also the author of 
                Swift 4 For Absolute Beginners
                 and 
                Objective-C For Absolute Beginners
                .
                Brad Lees 
                has more than a decade of experience in application development and server management. He has specialized in creating and initiating software programs in real-estate development systems and financial institutions. His career has been highlighted by his positions as information systems manager at The Lyle Anderson Company, product development manager for Smarsh, vice president of application development for iNation, and IT manager at The Orcutt/Winslow Partnership, the largest architectural firm in Arizona. A graduate of Arizona State University, Brad and his wife, Natalie, reside in Phoenix with their five children.