Kets / Goussaert | Building your First Mobile Game using XNA 4.0 | E-Book | www.sack.de
E-Book

E-Book, Englisch, 158 Seiten

Kets / Goussaert Building your First Mobile Game using XNA 4.0

A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0
1. Auflage 2025
ISBN: 978-1-84968-775-1
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

E-Book, Englisch, 158 Seiten

ISBN: 978-1-84968-775-1
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0Key Features - Building a 3D game for the Windows Phone 7 platform
- Drawing 2D and 3D graphics on Windows Phone.
- Using the rich capabilities of the Windows Phone platform.
- Creating a custom framework step by step that will act as a base for building (future) games.
- An engaging and hands on beginner's guide to Windows Phone 7 3D game development using XNA 4.0.
Book DescriptionWith the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform."Building your First Mobile Game using XNA 4.0" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform."Building your First Mobile Game using XNA 4.0" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!What you will learn - Installing the Windows Phone SDK and the XNA framework
- Drawing 2D and 3D graphics
- Mixing 2D and 3D graphics
- Drawing 2D and 3D animations
- Playing 2D and 3D sound
- Playing songs
- Handling touch input and gestures (tap, swipe, zoom,.)
- Building a scene graph and level system
- Handling collision
- Creating menus
- How to build a 3D game!
Who this book is forThis book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development You want to start building games for Windows Phone You have some programming knowledge In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!

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Weitere Infos & Material


Kets Brecht :

Brecht Kets is a Senior Lecturer at Howest University in Belgium, where he teaches game development in one of the leading international game development study programs, Digital Arts and Entertainment (www.digitalartsandentertainment.com). He's been actively involved in game development for several years, and has been writing about XNA since the launch in December 2006. He hosts the website www.3dgameprogramming.net and has received the Microsoft Most Valuable Professional award in the category DirectX/XNA five times in a row for his contributions in the community. Brecht has also co-authored the video series XNA 3D Game Development By Example, Packt Publishing.Goussaert Thomas :

Thomas Goussaert graduated in Digital Arts And Entertainment (DAE), from Howest University. With a wide range of skills acquired by his studies, he explored the world of programming and game development. Thomas is always curious and eager to learn new things; always feeding his passion for programming. Now he's a lecturer at Howest University, where he teaches game development in one of the leading international game development study programs, Digital Arts and Entertainment (www.digitalartsandentertainment.com). It's nice to have a passion for programming, but it's even better to share it with the world! Thomas has also co-authored the video series XNA 3D Game Development By Example, Packt Publishing



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