Buch, Englisch, 242 Seiten, Kartoniert, Format (B × H): 148 mm x 225 mm, Gewicht: 381 g
Reihe: Game studies
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Buch, Englisch, 242 Seiten, Kartoniert, Format (B × H): 148 mm x 225 mm, Gewicht: 381 g
Reihe: Game studies
ISBN: 978-3-8376-4579-8
Verlag: transcript
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.