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E-Book

E-Book, Englisch, 392 Seiten

Kuhn / Brito Blender 3D Incredible Machines

Design, model, and texture complex mechanical objects in Blender
1. Auflage 2024
ISBN: 978-1-78528-451-9
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Design, model, and texture complex mechanical objects in Blender

E-Book, Englisch, 392 Seiten

ISBN: 978-1-78528-451-9
Verlag: De Gruyter
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Design, model, and texture complex mechanical objects in BlenderKey Features - [*] Develop realistic and awesome machines for your 3D projects and animation films
- [*] Gain the ability to look at a piece of machinery in real life and then recreate it in Blender
- [*] Develop a comprehensive skill set covering key aspects of mechanical modeling
Book DescriptionBlender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations. What you will learn - [*] Reacquaint yourself with Blender s modeling toolset
- [*] Practice fundamental skills that are applicable to a range of modeling projects
- [*] Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another
- [*] Think ahead and plan your project out to significantly improve both quality and efficiency
- [*] Create models for freestyle use
- [*] Overcome challenging modeling problems
- [*] Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design!
- [*] Get comfortable with the start-to-finish process to create any type of hard surface model
Who this book is forThis book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations.

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Weitere Infos & Material


Table of Contents - Sci-Fi Pistol: Creating the Basic Shapes
- Sci-Fi Pistol: Adding Details
- Texturing and Rendering your Sci-Fi Pistol

- Spacecraft: Creating the Basic Shapes
- Spacecraft: Adding Details
- Spacecraft: Materials, Textures and Rendering
- Modeling your Robot

- Robot: Free Style Rendering
- Low Poly Racer: Building the Mesh
- Low Poly Racer: Materials and Textures


Kuhn Christopher :

Christopher Kuhn is a 3D artist and Blender enthusiast. He has been heavily involved in the Blender community since 2010. His company, Kuhn Industries LLC, creates custom 3D assets and educational materials for both professional and non professional uses. In addition to his 3D courses on CGCookie.com, he's written two previous books on Blender (Build Your Own Rocket Bike and Death to the Armatures).Brito Allan :

Allan Brito is an architect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels. Besides working in the architecture business, he also has more than 10 years of experience as a college teacher, helping students to create animations, 3D games, and mobile apps. In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools. Blender is one of the essential tools in his workflow, and he has used it every day since the days of version 2.35 in 2005.



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