E-Book, Englisch, 263 Seiten, eBook
Kumar Beginning PBR Texturing
1. Auflage 2020
ISBN: 978-1-4842-5899-6
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Learn Physically Based Rendering with Allegorithmic’s Substance Painter
E-Book, Englisch, 263 Seiten, eBook
ISBN: 978-1-4842-5899-6
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Chapter 1: What Is Our Goal in This Book?.- Chapter 2: Graphics in the Game Industry.- Chapter 3: The Workflow of Texturing.- Chapter 4: Texturing Games vs Texturing Movies.- Chapter 5: PBR Texturing vs Traditional Texturing.- Chapter 6: Substance Suite and Substance Painter.- Chapter 7: Hardware Specifications for Your Computer.- Chapter 8: Painter's Graphical User Interface.- Chapter 9: Viewport Navigation in Painter.- Chapter 10: Project Setup: Importing a 3D Model into Painter.- Chapter 11: Baking and the Importance of Mesh Maps.- Chapter 12: Working with Materials, Layers, and Masks.- Chapter 13: Working with Procedural Maps.- Chapter 14: Substance Anchors.- Chapter 15: Rendering with Iray.- Chapter 16: Integration with Marmoset, Maya, and Blender.- Chapter 17: Rendering a Portfolio.- Chapter 18: Integration with Unreal Engine (UE4).- Chapter 19: Tips and Tricks of Substance Painter.