E-Book, Englisch, 274 Seiten
Lacasa Learning in Real and Virtual Worlds
2013
ISBN: 978-1-137-31205-1
Verlag: Palgrave Macmillan US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Commercial Video Games as Educational Tools
E-Book, Englisch, 274 Seiten
Reihe: Digital Education and Learning
ISBN: 978-1-137-31205-1
Verlag: Palgrave Macmillan US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.




