Lacasa Learning in Real and Virtual Worlds
1. Auflage 2013
ISBN: 978-1-137-31205-1
Verlag: Palgrave Macmillan US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Commercial Video Games as Educational Tools
E-Book, Englisch, 274 Seiten
Reihe: Palgrave Education Collection
ISBN: 978-1-137-31205-1
Verlag: Palgrave Macmillan US
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines




