E-Book, Englisch, 322 Seiten
Lengyel Game Engine Gems 3
1. Auflage 2016
ISBN: 978-1-4987-5566-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 322 Seiten
ISBN: 978-1-4987-5566-5
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
This book, the third volume in the popular Game Engine Gems series, contains concise chapters that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 30+ chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Part I. Graphics and Rendering. Part II. Game Engine Design Part III. Systems Programming




