Lopez Jaquero / Montero Simarro / Molina Masso | Computer-Aided Design of User Interfaces VI | E-Book | www.sack.de
E-Book

E-Book, Englisch, 319 Seiten

Lopez Jaquero / Montero Simarro / Molina Masso Computer-Aided Design of User Interfaces VI


1. Auflage 2010
ISBN: 978-1-84882-206-1
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 319 Seiten

ISBN: 978-1-84882-206-1
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark



Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.

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Weitere Infos & Material


1;Contents;5
2;Sponsors;8
3;Programme Committe Members;9
3.1;General co-chairs;9
3.2;PC members;9
3.3;Steering committee;10
3.4;Organizing committee;10
4;The Challenges of User-Centred Design;11
4.1;1.1 People Are Not Perfect;11
4.2;1.2 Designers Are Not Perfect;12
4.3;1.3 User-Centred Design (UCD) . Usability . Cool;13
4.4;References;18
5;Model-Driven Engineering of Workflow User Interfaces;19
5.1;2.1 Introduction;19
5.2;2.2 Conceptual Model of a Workflow Information System;20
5.3;2.3 A Method to Design Workflow User Interfaces;24
5.4;2.4 Case Study and Tool Support;24
5.5;2.5 Discussion and Related Work;29
5.6;2.6 Conclusion;31
5.7;References;31
6;User Interface Development Life Cycle for Business- Driven Enterprise Applications;33
6.1;3.1 Introduction;33
6.2;3.2 Related Work;34
6.3;3.3 Business Process and User Interface Model Alignment;35
6.4;3.4 Case Study;37
6.5;3.5 Method and Tool Support;38
6.6;3.6 Conclusion;41
6.7;References;43
7;Using Profiles to Support Model Transformations in the Model- Driven Development of User Interfaces;45
7.1;4.1 Introduction;45
7.2;4.2 Introducing the Transformation Profile Approach;46
7.3;4.3 Applying Transformations Profiles in the Generation Process of UIs in OO- Method: A Case Study;49
7.4;4.4 Related Work;54
7.5;4.5 Conclusion;54
7.6;References;55
8;Translating Museum Visual Contents into Descriptions for Blind Users: A Multidisciplinary Approach;57
8.1;5.1 Introduction;57
8.2;5.2 The Problem;58
8.3;5.3 The Methodology;59
8.4;5.4 The Case Study;61
8.5;5.5 Preliminary User-Based Evaluation;63
8.6;5.6 Multidisciplinary Approach in a Cooperative Environment;64
8.7;5.7 Conclusions;66
8.8;References;66
9;A Location-Aware Guide Based on Active RFIDs in Multi- Device Environments;68
9.1;6.1 Introduction;68
9.2;6.2 The Visit;70
9.3;6.3 Software Architecture;73
9.4;6.4 Visit and Games in Multi-Device Environments;74
9.5;6.5 Evaluation;77
9.6;6.6 Conclusions and Future Work;79
9.7;References;79
10;Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education;80
10.1;7.1 Introduction;80
10.2;7.2 Learning by Playing, Playing to Learn: The Design of Adaptative Video Games to the Player;81
10.3;7.3 A Practical Example: Leoncio and the Lost Vowels Island;83
10.4;7.4 Conclusions and Future Works;84
10.5;References;84
11;A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application;86
11.1;8.1 Introduction;86
11.2;8.2 Bimanual Interaction;87
11.3;8.3 OMM: A 3D Modeling Application;88
11.4;8.4 Design Study;90
11.5;8.5 Results;93
11.6;8.6 Conclusions and Perspectives;95
11.7;References;96
12;Design of a Model of Human Interaction in Virtual Environments;98
12.1;9.1 Introduction;98
12.2;9.2 Related Work;100
12.3;9.3 General Design of the Interaction Module;100
12.4;9.4 Conclusions;109
12.5;References;109
13;A Space Model for 3D User Interface Development;111
13.1;10.1 Introduction;111
13.2;10.2 Extending the UI Continuum;112
13.3;10.3 A Space Meta-Model;113
13.4;10.4 The TRES-D Methodology;119
13.5;10.5 Case Studies;120
13.6;10.6 Conclusions;121
13.7;References;121
14;Evaluation and Optimization of Word Disambiguation for Text- Entry Methods;123
14.1;11.1 Introduction;123
14.2;11.2 Candidate Words Production;124
14.3;11.3 Word-Frequency Based Production;124
14.4;11.4 Conclusion and Future Work;131
14.5;References;132
15;Integrating Usability Methods into Model-Based Software Development;133
15.1;12.1 Introduction;133
15.2;12.2 Concept;134
15.3;12.3 Example;140
15.4;12.4 Conclusion and Future Work;143
15.5;References;144
16;Supporting the Design of Mobile Artefacts for Paper- Based Activities;145
16.1;13.1 Introduction;145
16.2;13.2 Related Work;147
16.3;13.3 Design Framework;148
16.4;13.4 Case Studies and Usage Examples;152
16.5;13.5 Results;154
16.6;13.6 Conclusions and Future Work;155
16.7;References;156
17;Integrating Dialog Modeling and Domain Modeling: The Case of Diamodl and the Eclipse Modeling Framework;158
17.1;14.1 Introduction;158
17.2;14.2 Related Work;159
17.3;14.3 Diamodl and Domain Modeling;160
17.4;14.4 Eclipse Modeling Framework (EMF) Concepts and Tools;162
17.5;14.5 Utilizing EMF in the Diamodl Language and Runtime;164
17.6;14.6 Using the EMF and Diamodl Tools Together;167
17.7;14.7 Conclusion and Further Work;168
17.8;References;169
18;Inspector: Interactive UI Specification Tool;170
18.1;15.1 Introduction;170
18.2;15.2 Related Work;174
18.3;15.3 A Common Denominator in UI-Related Modelling;175
18.4;15.4 Summary and Outlook;181
18.5;References;181
19;Chapter 16 Creating Multi-platform User Interfaces with RenderXML;183
19.1;16.1 Introduction;183
19.2;16.2 Multi-platform Software Development;184
19.3;16.3 User Interface Extensible Markup Language: UsiXML;185
19.4;16.4 Related Work;186
19.5;16.5 RenderXML;187
19.6;16.6 Using RenderXML in the Development of an Electronic Inspection System;190
19.7;16.7 Discussion, Conclusion, and Future Work;192
19.8;References;192
20;Chapter 17 Analysis Models for User Interface Development in Collaborative Systems;195
20.1;17.1 Introduction;195
20.2;17.2 Related Works;196
20.3;17.3 Steps in the Analysis Stage for Collaborative Systems;196
20.4;17.4 Case Study;197
20.5;17.5 Roles and Tasks Identification;197
20.6;17.6 Structure and Behaviour;201
20.7;17.7 Traceability Inter- and Intra-Stage;204
20.8;17.8 Conclusions;205
20.9;References;205
21;CIAT, A Model-Based Tool for Designing Groupware User Interfaces Using CIAM;207
21.1;18.1 Introduction;207
21.2;18.2 CIAM: A Methodological Approach for User Interface Development of Collaborative Applications;208
21.3;18.3 Eclipse Framework;209
21.4;18.4 CIAT: The Collaborative Interactive Applications Tool;211
21.5;18.5 Conclusions;217
21.6;References;217
22;Towards a Methodological Framework to Implement Model- Based Tools for Collaborative Environments;219
22.1;19.1 Introduction;219
22.2;19.2 C-EPF: A Conceptual Framework for Designing Plastic Group- Aware UIs;220
22.3;19.3 CIAM: CSCW Conceptual Modelling for Interactive Systems. A Case Study;222
22.4;19.4 Conclusions and Further Work;223
22.5;References;225
23;Toward a Formal Task-Based Specification Framework for Collaborative Environments;226
23.1;20.1 Introduction;226
23.2;20.2 Requirements of a Formal Specification Framework;227
23.3;20.3 Background and Related Work;228
23.4;20.4 The Collaborative Task Modeling Language;229
23.5;20.5 Tool Support: CTML Editor and Simulator;233
23.6;20.6 Conclusion and Future Research;236
23.7;References;237
24;Task-Driven Composition of Web User Interfaces;238
24.1;21.1 Introduction;238
24.2;21.2 The WebTaskModel Approach;239
24.3;21.3 Concrete UI Information;241
24.4;21.4 Runtime Generation of the Final AUI;245
24.5;21.5 Modifications of the Task Model;247
24.6;21.6 Conclusion;248
24.7;References;248
25;Collaborative Modelling of Tasks with CTT: Tools and a Study;250
25.1;22.1 Introduction and Motivation;250
25.2;22.2 Tools for Task Modelling with CTT;251
25.3;22.3 Comparative Study;253
25.4;22.4 Conclusions and Future Work;254
25.5;References;255
26;A Generic and Configurable Electronic Informer to Assist the Evaluation of Agent- Based Interactive Systems;256
26.1;23.1 Introduction;256
26.2;23.2 Interactive System Architectures;257
26.3;23.3 Agent-Based Architecture Proposed as a Mixed Model;258
26.4;23.4 Proposition of an Electronic Informer Adapted to Agent- Based Interactive Systems;259
26.5;23.5 Conclusions;267
26.6;References;267
27;Quality of Adaptation: User Cognitive Models in Adaptation Quality Assessment;269
27.1;24.1 Introduction;269
27.2;24.2 The Adaptation Process;270
27.3;24.3 Isatine: A Framework for Adaptation;271
27.4;24.4 Adaptation Quality Assessment;272
27.5;24.5 Conclusions and Future Work;278
27.6;References;279
28;Design by Example of Graphical User Interfaces Adapting to Available Screen Size;280
28.1;25.1 Introduction;280
28.2;25.2 Design by Example;281
28.3;25.3 Example Inter- and Extrapolation;282
28.4;25.4 Related Work;283
28.5;25.5 Conclusion;284
28.6;References;285
29;A Method to Design Information Security Feedback Using Patterns and HCI- Security Criteria;286
29.1;26.1 Introduction;286
29.2;26.2 HCI-S Design Criteria;288
29.3;26.3 Problem Outline;288
29.4;26.4 Designing Security Feedback Using Patterns and HCI- S Criteria;289
29.5;26.5 Case Study;292
29.6;26.6 Related Work;294
29.7;26.7 Concluding Remarks and Future Work;295
29.8;References;296
30;Domain-Specific Model for Designing Rich Internet Application User Interfaces;298
30.1;27.1 Introduction;298
30.2;27.2 RUX-Method Introduction;300
30.3;27.3 The RIA Domain-Specific Model of RUX-Method;301
30.4;27.4 The Method in Use;305
30.5;27.5 Related Work;306
30.6;27.6 Conclusions;308
30.7;References;308
31;Design Patterns for User Interface for Mobile Applications;310
31.1;28.1 Introduction;310
31.2;28.2 Main Problem Areas;311
31.3;28.3 Handling Dialogs When Software Keyboard Is Shown and Hidden;311
31.4;28.4 Validation;312
31.5;28.5 Using Patterns Format to Document Design Knowledge;314
31.6;28.6 Related Work;314
31.7;28.7 Conclusions and Future Work;315
31.8;References;315
32;On the Reusability of User Interface Declarative Models;316
32.1;29.1 Introduction;316
32.2;29.2 User Interface Models: Reuse;317
32.3;29.3 Approaches for Reuse;318
32.4;29.4 Conclusions;321
32.5;References;321
33;Index;322



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