Buch, Englisch, 394 Seiten, Format (B × H): 193 mm x 239 mm, Gewicht: 975 g
Buch, Englisch, 394 Seiten, Format (B × H): 193 mm x 239 mm, Gewicht: 975 g
ISBN: 978-1-138-42774-7
Verlag: A K PETERS LTD (MA)
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface -- 1. Introduction— Let There Be. Games! -- 2. The Basics— How Does It All Work? -- 3. Game Development From 0 to 60 in No Time Flat -- 4. Making Connections: Multiplayer Games with Game Kit and Game Center -- 5. OpenGL ES: Turbocharged! -- 6. The Third Dimension 3D Games -- 7. On the Trail of Angry Birds— Physics Engine Box2D -- 8. The GLKit Framework— OpenGL ES Made Easy -- 9. Complete Control: Game Sounds with OpenAL -- 10. Waiting to Be a Millionaire -- Bibliography -- Index.