E-Book, Englisch, 284 Seiten
Lukas The Immersive Worlds Handbook
Erscheinungsjahr 2012
ISBN: 978-1-136-14670-1
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Designing Theme Parks and Consumer Spaces
E-Book, Englisch, 284 Seiten
ISBN: 978-1-136-14670-1
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables.
Zielgruppe
<P>Professionals in the following fields: Architecture, Media design, Attraction Management, Interior Design.</P> <P>All levels: Designer; Architect; Imagineer; Interior Designer.</P> <P>Students of Design: (Game programs offer Immersive Worlds Design courses)</P>
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface
Chapter 1: The Nature of Themed and Immersive Spaces Immersive Worlds What Is a World? Interview, Larry Tuch Aspects of Space Principles of Space Interview, David Rogers Placemaking The World and the Designer
Chapter 2: Designing Effective, Immersive, and Creative Spaces Meaning Interview, Margaret J. King Inspiration Stories Design Stories Interview, Mike Leeson
Chapter 3: Atmosphere, Mood, and Effective Spaces Atmosphere Theming Elements of Design Principles of Form Effective Spaces Operations Interview, Mark Wallis
Chapter 4: Authenticity, Believability, Realism Taking Space Beyond the Space Authenticity Interview, Gordon Jones Into the Depth Interview, Kelly Gonzalez The Bigger Picture
Chapter 5: The Guest, Experience, and Immersion Immersion The Immersive World The Guest Story and Experience Interview, Nancy Rogo Trainer
Research Break Research Interview: Dave Gottwald
Chapter 6: The Brand and the Senses Big Ideas The Brand Interview, Anna Klingmann Interview, Thomas Muderlak The Power of the Senses Interview, Gordon Grice
Chapter 7: Material Culture, Technology, and Interactivity Material Culture Technology Interview with Bob Rogers and Carmel Lewis Movement and Flow Interactivity Interview, Mindi Lipschultz
Chapter 8: Loyalty, Tradition, Change, and the Future Loyalty Tradition Interview, Henry Jenkins Change Interview, Joel Bergman Future Stories
Further Reading
Key Terms




