Ma / Gausemeier / Fan | Virtual Reality & Augmented Reality in Industry | E-Book | www.sack.de
E-Book

E-Book, Englisch, 209 Seiten

Ma / Gausemeier / Fan Virtual Reality & Augmented Reality in Industry


1. Auflage 2012
ISBN: 978-3-642-17376-9
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 209 Seiten

ISBN: 978-3-642-17376-9
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark



'Virtual Reality & Augmented Reality in Industry' collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc.The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering.Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.

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Weitere Infos & Material


1;Title Page;3
2;Copyright Page;4
3;Preface;5
4;Table of Contents;7
5;Contributors;9
6;Design and VR/AR-based Testing of Advanced Mechatronic Systems;14
6.1;1 Virtual Prototyping in the Product Innovation Process;14
6.2;2 Virtual Reality (VR) and Augmented Reality (AR);18
6.3;3 Up-to-date Applications of VR and AR in Industry;20
6.3.1;3.1 Composing Mechatronic Systems in VR;21
6.3.2;3.2 Virtual Prototyping of Headlight Systems;23
6.3.3;3.3 AR in Vehicle Prototyping;25
6.4;4 From Mechatronics to Self-Optimization;27
6.5;5 Design of Advanced Mechatronic Systems;31
6.5.1;5.1 Domain-Spanning Specification of the Principle Solution;32
6.5.2;5.2 Managing the Development Process;34
6.6;6 AR- and VR-based Testing of Advanced Mechatronic Systems;36
6.6.1;6.1 AR-based Visual Analysis of the Convoy Behavior;36
6.6.2;6.2 Realization of the Augmented Reality System;40
6.6.3;6.3 VR-based Visual Analysis of the RailCab Undercarriage;41
6.6.4;6.4 Test Bed of the Undercarriage;42
6.6.5;6.5 Virtual Reality Application for Visualization;43
6.6.6;6.6 Visual Analysis of the Behavior;45
6.7;7 Conclusion;48
6.8;References;48
7;From Space to the Forest and to Construction Sites: Virtual Testbeds Pave the Way for New Technologies;51
7.1;1 Introduction;51
7.2;2 Simulator Applications in Space;53
7.2.1;2.1 The Simulation of the International Space Station;54
7.2.2;2.2 The Virtual Human;55
7.2.3;2.3 The Concept of Anthropomorphic Multi-agent-Systems;56
7.3;3 The Virtual Forest;58
7.3.1;3.1 Forest Planning;59
7.3.2;3.2 “Technical Production” in the Forest;60
7.3.3;3.3 Advanced Working Machine Simulation;63
7.4;4 Conclusion;64
7.5;References;64
8;Collaborative Virtual Assembly Operation Simulation and Its Application;67
8.1;1 Introduction;67
8.2;2 Related Works;68
8.2.1;2.1 CVA;68
8.2.2;2.2 Grid;69
8.3;3 Function Requirements of Product Collaborative Assembly Simulation;70
8.4;4 Enabling Technologies of Collaborative Virtual Assembly;72
8.4.1;4.1 Virtual Reality Supporting Platform;72
8.4.1.1;4.1.1 Large Scale Scene Rendering;72
8.4.1.2;4.1.2 High Effective Collision Detection Method;75
8.4.2;4.2 Collaborative Virtual Assembly Modeling Technology;77
8.4.2.1;4.2.1 Product Representation for Collaborative Virtual Assembly;77
8.4.2.2;4.2.2 Virtual Assembly Tool Modeling and Operation;78
8.4.3;4.3 Product Data Pre-process and Management;79
8.4.3.1;4.3.1 Acquisition and Pre-process of Product Data;79
8.4.3.2;4.3.2 Saving and Accessing Data;80
8.4.3.3;4.3.3 Data Protection;80
8.4.4;4.4 Multi-user Collaboratively Interactive Operation Technology;81
8.4.4.1;4.4.1 Virtual User Models;81
8.5;5 Applications of CVA System;83
8.5.1;5.1 Two Solutions of Collaborative Virtual Assembly;83
8.5.1.1;5.1.1 An HLA/RTI -based Collaborative Virtual Assembly;83
8.5.1.2;5.1.2 A Solution Based on Grid;84
8.5.2;5.2 DPVAE of Application in Car Model Collaborative Verification;86
8.5.2.1;5.2.1 Product Data Transform from CATIA to DPVAE;86
8.5.2.2;5.2.2 Create Collaborative Virtual Environment;86
8.5.2.3;5.2.3 Co-operating Assembly the Car in Virtual Environment;87
8.5.3;5.3 VAGrid of Application in Assembly Workstation Simulation;88
8.5.3.1;5.3.1 Register and Logon for Users;88
8.5.3.2;5.3.2 Preparation for Simulation Initialization;88
8.5.3.3;5.3.3 Simulation Task Initialization;89
8.5.3.4;5.3.4 Multi-user Collaborative Assembly Operation;90
8.6;6 Conclusion and Future Work;90
8.7;References;91
9;Integration of Realtime Ray Tracing into Interactive Virtual Reality Systems;95
9.1;1 Introduction;96
9.2;2 The Realtime Ray Tracing Engine “RTfact”;97
9.3;3 The Ray Tracing Scene Graph “RTSG”;98
9.4;4 The Distribution Framework “URay”;98
9.5;5 Integrating Ray Tracing into a VR System;99
9.6;6 Conclusions and Future Work;100
9.7;References;101
10;Instantreality — A Framework for Industrial Augmented and Virtual Reality Applications;103
10.1;1 Instantreality VR System;103
10.1.1;1.1 Clustering and Distributed Rendering;104
10.1.2;1.2 Semantic Modelling;105
10.1.3;1.3 Interactive VR with Multi-touch;105
10.2;2 Instantreality AR system;106
10.2.1;2.1 Robust and Markerless Tracking;107
10.2.2;2.2 Augmented Reality Embedded Systems;108
10.3;3 Conclusion;109
10.4;References;110
11;Interactive Simulation Data Exploration in Virtual Environments;112
11.1;1 Introduction;112
11.2;2 VR-based Simulation Data Exploration;114
11.2.1;2.1 A Hybrid Visualization Environment;114
11.2.2;2.2 Scheduling Techniques;116
11.2.3;2.3 Interactive Particle Tracing;118
11.2.4;2.4 Interactive Feature Definition;119
11.3;3 VR-based Process Exploration;121
11.3.1;3.1 Distributed Simulation Platform;123
11.3.2;3.2 Meta Data Model;124
11.3.3;3.3 Asserting Interactivity;126
11.3.4;3.4 Explorative Analysis of Multiple Data Sets;126
11.3.5;3.5 Linking Visualizations;127
11.4;4 Conclusion;127
11.5;References;128
12;Digital Olympic Museum and Sports Simulation;131
12.1;1 Introduction;131
12.2;2 Digital Olympic Museum;132
12.2.1;2.1 System Structure;133
12.2.2;2.2 Storytelling in DOM;135
12.2.3;2.3 Modeling and Rendering of DOM;136
12.2.4;2.4 Experimental Results;137
12.3;3 Virtual Reality Based Sports Simulation;138
12.3.1;3.1 Main Functionalities and Key Technologies;138
12.3.2;3.2 Typical Prototypes;138
12.4;4 Conclusion and Future Work;140
12.5;References;141
13;Research on Key Technologies of Full Mission Navigation Simulation System;143
13.1;1 Introduction;143
13.2;2 Key Technologies;144
13.2.1;2.1 Architecture of Full Mission Navigation Simulation System;144
13.2.2;2.2 Ship Hydrodynamic Mathematic Model;147
13.2.3;2.3 Visual System;148
13.2.4;2.4 Mimic Ship Bridge and Equipments;150
13.3;3 Conclusion;151
13.4;References;152
14;Virtual Assembly Environment for Product Design Evaluation and Workplace Planning;157
14.1;1 Introduction;157
14.1.1;1.1 Trends of digital technology;157
14.1.2;1.2 Background for building up virtual assembly environment;158
14.1.3;1.3 Goal of building up virtual assembly environment;159
14.1.4;1.4 Three levels for assembly process oriented evaluation;159
14.2;2 System architecture of virtual assembly environment system;160
14.3;3 Key points for implementing virtual assembly environment;160
14.3.1;3.1 VR application oriented general software development platform;161
14.3.2;3.2 Model descriptions in virtual assembly environment;162
14.3.3;3.3 Virtual assembly operation based on constraint and degree of freedom analysis;165
14.3.4;3.4 Multiple interaction mode in virtual assembly environment;166
14.3.5;3.5 Ergonomic evaluation for user’s assembly operation;167
14.4;4 Applications;168
14.5;5 Future Works;170
14.6;References;170
15;Numerically Controlled Virtual Models for Commissioning, Testing and Training;172
15.1;1 Motivation;172
15.2;2 Virtual Models in the Product Life Cycle;173
15.3;3 Creating Virtual Models from Existing Data;173
15.4;4 Functional Tests on the Virtual Model;174
15.5;5 Connecting a Real Control System with the Virtual Model;176
15.6;6 Operator Training in the Virtual Environment;176
15.7;7 Virtual-Interactive Product Presentation Supports Sales;177
15.8;References;177
16;Virtual Reality Boosting Automotive Development;180
16.1;1 Virtual Engineering vs. Virtual Reality;180
16.2;2 Widely Application of Virtual Reality Technology in Automotive Companies over the World;182
16.3;3 Application Status of Virtual Reality in Chinese Automotive Industry;182
16.4;4 Virtual Reality Boosting Car Development;184
16.5;5 More VR Technologies Required by Chinese Automotive Industry;185
16.6;6 Approaches for VR Technology Better Satisfying the Needs of Automotive Industry;186
16.7;7 Conclusion;187
16.8;References;188
17;Potentials of Innovative Technologies within the Scope of Complex Products and Services;190
17.1;1 Introduction;190
17.2;2 Initial Business Case as Decision Basis;191
17.3;3 Key Success Factors for Introducing New Technologies;192
17.4;4 Choosing the Right Technology;193
17.5;5 Exemplary Usage of Innovative Technologies within the Scope of Complex Products and Services;195
17.5.1;5.1 Virtual Reality for Training of Complex Products;195
17.5.2;5.2 Virtual Reality for Process Visualisation;196
17.5.3;5.3 Mobile Computing for Preventive Maintenance;197
17.6;6 Summary;197
17.7;References;198
18;From Immersive Engineering to Selling and Teaching;200
18.1;1 Introduction;200
18.2;2 The Technology;201
18.2.1;2.1 Immersion;201
18.2.2;2.2 Interaction;201
18.2.3;2.3 Software;202
18.3;3 Immersive Engineering;203
18.4;4 Immersive Selling;203
18.5;5 Immersive Teaching;204
18.6;6 Technology;205
18.7;7 Outlook;206
18.8;References;206
19;Index;208



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