E-Book, Englisch, 292 Seiten, Web PDF
Matthews Beginning Android Tablet Programming
1. Auflage 2012
ISBN: 978-1-4302-3784-6
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Starting with Android Honeycomb for Tablets
E-Book, Englisch, 292 Seiten, Web PDF
Reihe: Professional and Applied Computing (R0)
ISBN: 978-1-4302-3784-6
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet.
Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car!
You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt.
So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!
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