Buch, Englisch, 304 Seiten, Format (B × H): 152 mm x 229 mm
A Playful Approach to Student-Centered Tabletop Game Design
Buch, Englisch, 304 Seiten, Format (B × H): 152 mm x 229 mm
Reihe: CRC Press Guides to Tabletop Game Design
ISBN: 978-1-032-97411-8
Verlag: Taylor & Francis
Game On: A Playful Approach to Student-Centered Tabletop Game Design presents a complete course on how to teach game design to children of all ages. This practical guide combines deep exploration of game design fundamentals with hands-on activities for the reader as well as the classroom. Learn game design by doing; design games whole or in part as you develop your own designer skills.
The book is divided into five sections corresponding to the stages in the Design Thinking Process:
Empathy: Understanding the needs of the user, both for students and teachers for structuring and teaching game design
Define: What is a game, Theme, Conflict, Victory Conditions Objectives & Ways Games End, The Physical Game & Components, Gameplay, and Basic Probability for Designers.
Ideate: Strategies to brainstorm ideas for a game
Prototype: Proof of Concept, Rapid Iteration, plus game design projects
Test: Playtesting and Feedback
Assess: Using feedback to improve a game, writing rules, and assessment tools for teachers, and alignment to academic standards and youth development programs
Game design is an interdisciplinary endeavor that fosters the development of a designer’s mindset while having fun.
Zielgruppe
Professional Practice & Development and Professional Training
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Empathize
1 Empathy for You as the Teacher
2 Design Thinking and Mindsets
3 Planning the Process
4 Establishing a Game Design-Friendly Community
5 The Race Game Design Challenge
Define
6 What is a Game?
7 Mechanics
8 Theme
9 Conflict
10 Victory Conditions, Objectives & Ways Games End
11 The Physical Game & Components
12 Gameplay
13 Basic Probability for Designers
Ideate
14 Generating Game Ideas
Prototype
15 Mentally Preparing Students for Playtesting
16 Making Testable, Proof of Concept Games
17 The Fairy Tale Game Project
18 Additional Game Design Projects
19 Writing Game Rules
Test
20 Playtesting
21 The WINQ Feedback Method
Assess
22 Using Feedback to Improve and Finish a Game
23 Assessing Student Work & Game Designs
24 Assessing Design Thinking & Mindsets
25 Academic Standards and Youth Development Programs
26 Publishing and Celebrating Student Games




