Mercury | Game On | Buch | 978-1-032-97412-5 | www.sack.de

Buch, Englisch, 304 Seiten, Format (B × H): 152 mm x 229 mm

Reihe: CRC Press Guides to Tabletop Game Design

Mercury

Game On

A Playful Approach to Student-Centered Tabletop Game Design
1. Auflage 2027
ISBN: 978-1-032-97412-5
Verlag: Taylor & Francis

A Playful Approach to Student-Centered Tabletop Game Design

Buch, Englisch, 304 Seiten, Format (B × H): 152 mm x 229 mm

Reihe: CRC Press Guides to Tabletop Game Design

ISBN: 978-1-032-97412-5
Verlag: Taylor & Francis


Game On: A Playful Approach to Student-Centered Tabletop Game Design presents a complete course on how to teach game design to children of all ages. This practical guide combines deep exploration of game design fundamentals with hands-on activities for the reader as well as the classroom. Learn game design by doing; design games whole or in part as you develop your own designer skills.

The book is divided into five sections corresponding to the stages in the Design Thinking Process:

Empathy: Understanding the needs of the user, both for students and teachers for structuring and teaching game design

Define: What is a game, Theme, Conflict, Victory Conditions Objectives & Ways Games End, The Physical Game & Components, Gameplay, and Basic Probability for Designers.

Ideate: Strategies to brainstorm ideas for a game

Prototype: Proof of Concept, Rapid Iteration, plus game design projects

Test: Playtesting and Feedback

Assess: Using feedback to improve a game, writing rules, and assessment tools for teachers, and alignment to academic standards and youth development programs

Game design is an interdisciplinary endeavor that fosters the development of a designer’s mindset while having fun.

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Zielgruppe


Professional Practice & Development and Professional Training


Autoren/Hrsg.


Weitere Infos & Material


Empathize

1 Empathy for You as the Teacher

2 Design Thinking and Mindsets

3 Planning the Process

4 Establishing a Game Design-Friendly Community

5 The Race Game Design Challenge

Define

6 What is a Game?

7 Mechanics

8 Theme

9 Conflict

10 Victory Conditions, Objectives & Ways Games End

11 The Physical Game & Components

12 Gameplay

13 Basic Probability for Designers

Ideate

14 Generating Game Ideas

Prototype

15 Mentally Preparing Students for Playtesting

16 Making Testable, Proof of Concept Games

17 The Fairy Tale Game Project

18 Additional Game Design Projects

19 Writing Game Rules

Test

20 Playtesting

21 The WINQ Feedback Method

Assess

22 Using Feedback to Improve and Finish a Game

23 Assessing Student Work & Game Designs

24 Assessing Design Thinking & Mindsets

25 Academic Standards and Youth Development Programs

26 Publishing and Celebrating Student Games


An award-winning teacher and designer, Kathleen Mercury, M.A.T., M.E.T., has been pushing the boundaries of using design thinking to merge game design and instruction from elementary to collegiate levels for over 20 years. She has taught everything from the core subjects to Design and Gifted Intervention in schools from the Midwest to California to overseas in Bucharest, Romania. Currently, she is a Lecturer in the School of Education at California Polytechnic Humboldt teaching and supervising student teachers. Kathleen is a published tabletop game designer with Greece Lightning (2021) and upcoming titles Tulip Season (2024), with others in the works. Kathleen thinks happiness comes from being able to create the life you want, and she feels very fortunate that she's been able to do that. www.KathleenMercury.com



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