Michaelis | Tradigital Flash | Buch | 978-0-240-82147-4 | www.sack.de

Buch, Englisch, 344 Seiten

Michaelis

Tradigital Flash

A CG Animator's Guide to Applying the Classic Principles of Animation
Erscheinungsjahr 2013
ISBN: 978-0-240-82147-4
Verlag: Taylor & Francis

A CG Animator's Guide to Applying the Classic Principles of Animation

Buch, Englisch, 344 Seiten

ISBN: 978-0-240-82147-4
Verlag: Taylor & Francis


There's more to animation that just software shortcuts. "Tradigital Flash" shows you how to animate in Flash like a professional. Though Flash animation has been the standard for 2D animation in video games, television, advertising, on the web for over a decade, there's been precious little instruction on achieve top results.by creating fluid, convincing motion or truly appealing characters. Leverage the timeless principles of classical animation, as originally outlined by Disney animators Ollie Johnston and Frank Thomas in the 1930s, and learn to make Flash work for you. Few books offer pearls on how to make animation artistically compelling. "Tradigital" books are unique in their coverage of animation principles (arcs, exaggeration, timing, weight, etc) and how to implement them in your program of choice. Michaelis explains why the principles are important, and shows you just how to implement them in Flash. Learn to create believable and entertaining animation that speaks directly to a captivated audience.

This book will teach you how to make convincing, life-like animation in Flash, for a captive audience. Good 3D artists know animation. Great 3D artists know how to animate via the 12 principles. This book gets you there. Companion website includes: all tutorials, source files, and videos of completed animations.

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Zielgruppe


Beginner-Intermediate level computer graphic (CG) artists including students, animators, 3D artists, game designers, web artists.


Autoren/Hrsg.


Weitere Infos & Material


Chapter One: Overview (5000 words) Chapter Two: The Flash Environment (8000 words) Chapter Three: Designing Characters for Animation (10000 words) Chapter Four: Character Cycles: The Walk and Run (12000 words) Chapter Five: Character Sequences (12000 words) Chapter Six: Animating the Inanimate: Breathing Life Into Everyday Objects (9000 words) Chapter Seven: Telling a Story (10000 words) Chapter Eight: Games and Online Presentations (9000 words) Chapter Nine: Dirty Tricks (5000 words): After the principles are understood and put into practice, we discuss the techniques professionals use to maximize efficiency and impact. Chapter Ten: Making a Living as a Flash Animator (5000 words)


Michaelis, Monte
Monte Michaelis has specialized in Flash for over ten years. He's created work for many high-profile entertainment clients (Disney, Cartoon Network, Adult Swim, Nickelodeon, and PBS to name a few) and is currently a Senior Artist at PopCap Games in Seattle. As an instructor at DigiPen Institute of Technology, he teaches courses in Flash animation and Portfolio presentation. Students of his have gone on to work on many AAA game franchises, including Halo, Gears of War, Portal, and Plants vs. Zombies.



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