E-Book, Englisch, 312 Seiten
Reihe: Rotman-UTP Publishing
Six Games that Drive Growth
E-Book, Englisch, 312 Seiten
Reihe: Rotman-UTP Publishing
ISBN: 978-1-4426-9957-1
Verlag: De Gruyter
Format: PDF
Kopierschutz: Wasserzeichen (»Systemvoraussetzungen)
Autoren/Hrsg.
Weitere Infos & Material
Table of Contents Preface PART I- INTRODUCING THE GAMES
Chapter 1 The Diversity of Innovation
Chapter 2 Peering into the black box
Chapter 3 Searching for Patterns
Chapter 4 The Games of Innovation
Chapter 5 Emerging and Mature Markets
Chapter 6 Product Architecture PART II: THE SIX GAMES OF INNOVATION
Chapter 7 Eureka!
Chapter 8 The special case of the pharmaceutical sector
Chapter 9 Battles of Architecture
Chapter 10 Breakthrough Games: High technology craft
Chapter 11 New and Improved
Chapter 12 Mass Customization
Chapter 13 Pushing The Envelope
Chapter 14 Transitions PART III: LOOKING AHEAD
Chapter 15 Winning strategies
Chapter 16 Public Policies
Chapter 17 Rethinking innovation END NOTES