Buch, Englisch, 1030 Seiten, Format (B × H): 196 mm x 241 mm, Gewicht: 2077 g
Buch, Englisch, 1030 Seiten, Format (B × H): 196 mm x 241 mm, Gewicht: 2077 g
ISBN: 978-1-138-48397-2
Verlag: CRC Press
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.
Key Features
- A comprehensive professional tutorial and reference to implement true AI in games
- Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
- Revised and updated to cover new techniques and advances in AI
- Walks the reader through the entire game AI development process
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Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.