Mitchell | SDL Game Development | E-Book | www.sack.de
E-Book

E-Book, Englisch, 256 Seiten

Mitchell SDL Game Development

If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.
1. Auflage 2025
ISBN: 978-1-84969-683-8
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection

If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

E-Book, Englisch, 256 Seiten

ISBN: 978-1-84969-683-8
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection



If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.Key Features - Create 2D reusable games using the new SDL 2.0 and C++ frameworks
- Become proficient in speeding up development time
- Create two fully-featured games with C++ which include a platform game and a 2D side scrolling shooter
- An engaging and structured guide to develop your own game
Book DescriptionSDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.What you will learn - Draw in SDL and build the SDL_image extension
- Develop reusable classes
- Get to grips with game related object-oriented programming
- Integrate a variety of user inputs into your games, such as joysticks or keyboards
- Use factories that enable us to create objects dynamically at runtime
- Create 2D maps through the use of tiles
- Easily apply the framework to different game genres
- Understand the scrolling of a tile map using the position of the player and collision detection
Who this book is forSDL Game Development is aimed at C++ developers who want to learn the fundamentals of SDL for cross-platform game development. This isn't a beginner's guide to C++, so a good knowledge of C++ and object oriented programming is a must.

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Mitchell Shaun :

Shaun Mitchell is a developer at a high profile online gaming company. He holds a BSc in Game Programming and Development from Qantm College / SAE Institute London. Shaun is also a moderator and active member of the programming community.



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