Moran / Bermudez | TIER The Enhanced Role-Playing Game 2nd Edition | E-Book | sack.de
E-Book

E-Book, Englisch, 516 Seiten

Moran / Bermudez TIER The Enhanced Role-Playing Game 2nd Edition

E-Book, Englisch, 516 Seiten

ISBN: 978-0-692-15141-9
Verlag: Michael Moran
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



TIER The Enhanced Role-Playing Game 2nd Edition is a revolutionary tabletop RPG game that offers D&D style gameplay, but there are NO CLASSES! TIER uses a system of Masteries, similar to Feats but much stronger. You start at level 1 with 3 or 4 Masteries, depending on your starting race. As you gain level-ups, you select new Masteries to empower your character. There are 100+ Masteries to choose from, allowing you to make an infinite number of unique characters. These Masteries allow you to perform anything you'd expect in a D&D style game, such as melee combat, ranged attacks, bardic music, spellcasting, turning undead, stunning/blinding enemies, disabling limbs, sneak attack, power attack, and etc.
The game also features special Transformations at levels 16 and 36. Transformations significantly alter your character, providing additional statistics, powers, spells, and etc. There are about 30 different Transformations, some of which include an Alien, Half-Dragon, Half-Demon, Half-Angel, Half-Beast, Surrealist, Elementals, Undead, and etc.
Most importantly, TIER only utilizes the 1D20 die, which reduces the number of dice rolls and number-crunching. Using less dice speeds up combat and allows more time for role-playing and decision-making.
This purchase gives you everything needed to play the game, including game rules, monsters, magic items, pre-made campaigns/worlds materials, sample characters, and etc.
Moran / Bermudez TIER The Enhanced Role-Playing Game 2nd Edition jetzt bestellen!

Weitere Infos & Material


Chapter 1 - Rules & Character Creation
Chapter 2 - Masteries
Chapter 3 - Additional Mastery Info and Religion
Chapter 4 - Class Skills
Chapter 5 - Combat
Chapter 6 - Carrying Movement & Exploration
Chapter 7 - Basic Equipment & Non-Magical Items
Chapter 8 - Magic
Chapter 9 - Environment & Planes
Chapter 10 - Special Abilities and Conditions
Chapter 11 - Game Master Notes, Optional Rules, and Sample NPCs
Chapter 12 - Sample Animals
Chapter 13 - Monsters
Chapter 14 - Resources


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