E-Book, Englisch, 392 Seiten
Moving Wearables into the Mainstream
1. Auflage 2007
ISBN: 978-0-387-69142-8
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Taming the Borg
E-Book, Englisch, 392 Seiten
ISBN: 978-0-387-69142-8
Verlag: Springer-Verlag
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Joseph Dvorak has over 10 years experience in wearable technology and design. He led the Conformables project at Motorola which researched highly wearable and easy to use devices and applications. He was the Motorola Scientist in Residence at the MIT Media Lab from 2005 - 2007. He is an Adjunct Professor at Florida Atlantic University where he teaches courses in wearable technology and systems. He holds 14 patents in wearable technology. He is currently the Technology Futurist in the Motorola Corporate Technology Office. He has a PhD in Computer Science from the University of Illinois at Chicago.
The term "Wearable Technology" encompasses a wide spectrum of devices, services and systems for wireless communications and the web. Wearables are by their nature closely associated with the person, and their use generates many social and even legal issues that have little to do with specific technologies. This professional book discusses the characteristics and design elements required for wearable devices and systems to be widely adopted by the mainstream population for use in their everyday lives. It shows how wearables can help people with daily tasks without getting between the user and the task.
Moving Wearables into the Mainstream also introduces concepts such as Operational Inertia that form a mindset conducive to designing wearables suitable for broad adoption by consumers. This book provides insight into legal and cultural issues potentially unfamiliar to research engineers, as well as a broad discussion of technologies underlying wearable devices.
Moving Wearables into the Mainstream is designed for a professional audience of practitioners and researchers in industry. This volume is also suitable as a secondary advanced-level text or reference book for students in computer science and electrical engineering.
Autoren/Hrsg.
Weitere Infos & Material
1;Acknowledgments;6
2;Preface;8
3;Contents;13
4;PART 1: INTRODUCTION TO WEARABLES;15
4.1;Chapter 1 BACKGROUND;16
4.1.1;1.1 POWER TO THE PEOPLE;16
4.1.2;1.2 A CURIOUS SITUATION;17
4.1.3;1.3 A BRIEF HISTORY OF WEARABLE TECHNOLOGY;21
4.1.4;1.4 ACCEPTANCE FACTORS FOR WEARABLE SYSTEMS;31
4.2;Chapter 2 WEARABLE SYSTEM APPLICATIONS;34
4.2.1;2.1 CHARACTERISTICS OF A WEARABLE APPLICATION;34
4.2.2;2.2 MAINSTREAM WEARABLE SYSTEM APPLICATIONS;37
4.2.3;2.3 MAKING THESE APPLICATIONS TRANSPARENT;52
4.3;Chapter 3 OVERVIEW OF WEARABLE SYSTEMS;54
4.3.1;3.1 WHAT IS A MAINSTREAM WEARABLE?;54
4.3.2;3.2 CHARACTERISTICS OF A WEARABLE SYSTEM;59
4.3.3;3.3 USER – WEARABLE INTERACTION MODES;63
4.3.4;3.4 FORM FACTOR OVERVIEW;68
4.3.5;3.5 TIME OUT: CONVERSATION WITH A SKEPTIC;81
5;PART 2: MAINSTREAM WEARABLE DESIGN;90
5.1;Chapter 4 OVERVIEW OF MAINSTREAM WEARABLE DESIGN;91
5.1.1;4.1 WHY THE BAD EXPERIENCE WITH ELECTRONIC DEVICES?;91
5.1.2;4.2 A TRANSPARENT USE DESIGN MINDSET;93
5.1.3;4.3 SYSTEM DESIGN PRINCIPLES;114
5.1.4;5.1 THE TRANSPARENT USE DESIGN PRINCIPLES IN DETAIL;125
5.2;Chapter 5 MAINSTREAM WEARABLE DESIGN IN DETAIL;125
5.2.1;5.2 APPLYING THE DESIGN PRINCIPLES;159
6;PART 3: SUPPORTING TECHNOLOGIES;165
6.1;Chapter 6 AWARENESS AND IMMERSION;166
6.1.1;6.1 PERVASIVE COMPUTING: THE EMERGENCE OF SMART SPACES;166
6.1.2;6.2 CONTEXT AWARENESS;179
6.2;Chapter 7 COMMUNICATION AND POWER;205
6.2.1;7.1 COMUNICATIONS IN WEARABLE SYSTEMS;205
6.2.2;7.2 POWER MANAGEMENT;218
7;PART 4: MAINSTREAM WEARABLE SYSTEMS USER INTERFACES;240
7.1;Chapter 8 SIGHT AND SOUND USER INTERFACES;241
7.1.1;8.1 THE ROLE OF A USER INTERFACE;241
7.1.2;8.2 DESIGN ATTRIBUTES OF A USER INTERFACE;244
7.1.3;8.3 SPEECH USER INTERFACE81;246
7.1.4;8.4 AUDIO INTERFACE;260
7.1.5;8.5 GRAPHICAL USER INTERFACE FOR WEARABLES;265
7.2;Chapter 9 EMERGI NG USER INTERFACES;276
7.2.1;9.1 GESTURE INTERFACES;276
7.2.2;9.2 HAPTICS INTERFACE;283
7.2.3;9.3 EYE TRACKING;290
7.2.4;9.4 MULTIMODAL USER INTERFACE;294
7.2.5;9.5 INTERFACE PERSONALIZATION;303
8;PART 5: SOME TOUGH HURDLES AND THE FUTURE;315
8.1;Chapter 10 SOCIAL ISSUES OF WEARABLES;316
8.1.1;10.1 WEARABLES AND THE ACCOMMODATION OF SOCIAL VALUES AND CONVENTIONS;316
8.1.2;10.2 RESOLVING THESE ISSUES;334
8.2;Chapter 11 FUTURE OF WEARABLE SYSTEMS;338
8.2.1;11.1 TRENDS;338
8.2.2;11.2 PREDICTIONS;341
8.2.3;11.3 LAWS OF WEARABLES;352
8.2.4;11.4 CYBERTWIN: A POSSIBLE FUTURE;353
8.3;A Final Note WHY TAME THE BORG?;365
9;GLOSSARY OF WEARABLE TERMS;368
10;INDEX;388




