Oliveira / Bittencourt Tailored Gamification to Educational Technologies
1. Auflage 2019
ISBN: 978-981-329-812-5
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 97 Seiten
Reihe: Education (R0)
ISBN: 978-981-329-812-5
Verlag: Springer Singapore
Format: PDF
Kopierschutz: 1 - PDF Watermark
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- Theoretical Foundations.- Research Advances on Tailored Gamification.- Tailoring Gamified Educational Technologies.- Selecting the Most Suitable Gamification Elements for each Situation.- MeuTutor: Personalizing an Educational Technology based on Students’ Gamer Types.- 7 Conclusions.




