Ong | Beginning Windows Mixed Reality Programming | E-Book | www.sack.de
E-Book

E-Book, Englisch, 222 Seiten

Reihe: Apress Access Books

Ong Beginning Windows Mixed Reality Programming

For HoloLens and Mixed Reality Headsets
1. Auflage 2017
ISBN: 978-1-4842-2769-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark

For HoloLens and Mixed Reality Headsets

E-Book, Englisch, 222 Seiten

Reihe: Apress Access Books

ISBN: 978-1-4842-2769-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark



Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided.

Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!
What You Will Learn
  • Prototype ideas quickly 
  • Get started with Unity, the preferred tool for animating 3D objects. 
  • Explore where to find 3D models for your project, or make your own! 
  • Use spatial sound, voice commands, and gestures
  • Build with the HoloToolkit to make apps the easy way
  • Publish to the Windows Store and make money from your app
Who This Book Is For
Programmers with little or no graphics or mixed reality experience
Ong Beginning Windows Mixed Reality Programming jetzt bestellen!

Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


Introduction.- Part I: Getting Started.- 1. Gear Up: The Necessary Hardware and Software Tools.- 2. Unity Crash Course.- Part II: Building Holographic Experiences.- 3. Creating Your First Hologram.- 4. Introduction to the HoloToolkit.- 5. Interacting with Holograms.- 6. Using Spatial Mapping.- 7. Spatial Sound.- Part III: Growing As A  Holographic Developer.- 8. Awe Inspiring Experiences.- 9. Turning Holograms into Money.- 10. Community Resources.


Sean Ong  is an author, engineer, entrepreneur, and tech influencer who has written on topics ranging from renewable energy to augmented reality. Sean’s love for virtual and augmented reality began at the age of five when he first tried the View-Master toy. Later, at the age of 14, he coded his first virtual home tour. Sean was among the first people to own a HoloLens, and has developed numerous experiences for the new platform since its release. Sean is President of the Virtual Reality and Augmented Reality Association's Seattle Chapter and is well known in tech circles for his informative tutorials and articles that have helped over seven million people. He resides in Seattle, WA with his wife and three kids and enjoys pushing the boundaries of technology.



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