Ong Beginning Windows Mixed Reality Programming
1. Auflage 2017
ISBN: 978-1-4842-2769-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
For HoloLens and Mixed Reality Headsets
E-Book, Englisch, 222 Seiten
Reihe: Apress Access Books
ISBN: 978-1-4842-2769-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!
What You Will Learn
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Prototype ideas quickly
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Get started with Unity, the preferred tool for animating 3D objects.
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Explore where to find 3D models for your project, or make your own!
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Use spatial sound, voice commands, and gestures
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Build with the HoloToolkit to make apps the easy way
- Publish to the Windows Store and make money from your app
Programmers with little or no graphics or mixed reality experience
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
Introduction.- Part I: Getting Started.- 1. Gear Up: The Necessary Hardware and Software Tools.- 2. Unity Crash Course.- Part II: Building Holographic Experiences.- 3. Creating Your First Hologram.- 4. Introduction to the HoloToolkit.- 5. Interacting with Holograms.- 6. Using Spatial Mapping.- 7. Spatial Sound.- Part III: Growing As A Holographic Developer.- 8. Awe Inspiring Experiences.- 9. Turning Holograms into Money.- 10. Community Resources.




