Palmer Physics for Game Programmers
1. Auflage 2007
ISBN: 978-1-4302-0021-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 472 Seiten, eBook
ISBN: 978-1-4302-0021-5
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. Youll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
A table of contents is not available for this title.




