Palomba / Gravino | Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons | E-Book | sack.de
E-Book

E-Book, Englisch, 139 Seiten

Reihe: Lecture Notes in Computer Science

Palomba / Gravino Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons

First Workshop, WAILS 2024, Salerno, Italy, January 18-19, 2024, Proceedings
Erscheinungsjahr 2024
ISBN: 978-3-031-57402-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

First Workshop, WAILS 2024, Salerno, Italy, January 18-19, 2024, Proceedings

E-Book, Englisch, 139 Seiten

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-57402-3
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book constitutes the refereed conference proceedings of the First  Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2024, held in Salerno, Italy, during January 18-19, 2024.

The 14 full papers and 5 short papers presented in this book were carefully reviewed.

The contributions present and discuss previous achievements, current challenges and solutions, and future perspectives concerned with the adoption of artificial intelligence methods and techniques in the context of learning sciences.

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Research

Weitere Infos & Material


Designing a Collaborative Safety Training Experience in Virtual Reality.- Data-Efficient Student Profiling in Online Courses.- Understanding Practices, Needs and Challenges of Lifelong Learning Digitalization.- Exploring AI in Videogames: An Application to the Didactic Paradigm "the Virtual Class".- Generative Artificial Intelligence to Improve the Learning of Test-Driven Development.- Reflections on the implications of artificial intelligence in inclusive education.- Peek the Edu-Metaverse: from an Educational Framework to the AI Challenges for Biometrics.- Toward the Deployment of a Chatbot to Augment Computer Science Education.- Breaking Barriers in the Metaverse: An Exploration of Accessibility for Users with Disabilities.- BitStory-An Immersive Serious Game for Computer Science Education.- ProjectCoding-Applied Game for Learning Java.- The impact of music and metaverse on education: results of a scoping review.- Teachers’ perceptions and opinions on e_ective learning through the promotion of ICT.- Future support teachers’ intentions to adopt and use technology with students with ASD.- Generative AI-Driven Digital Assistance for E-Learning.- Can digital technologies heighten the transformation of teaching and learning in higher education institutions? A case study of the University of Naples "Parthenope".- EDUSOCIAL & IA. The educational use of Artificial Intelligence in social media.- Inclusion: a concept too young for Artificial Intelligence.- on-Player Character smart in virtual learning enviroment.



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