E-Book, Englisch, 209 Seiten, eBook
Reihe: Transactions on Edutainment
Pan / Cheok / Müller Transactions on Edutainment XII
1. Auflage 2016
ISBN: 978-3-662-50544-1
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 209 Seiten, eBook
Reihe: Transactions on Edutainment
ISBN: 978-3-662-50544-1
Verlag: Springer
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework.- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects.- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone.- A Study of Digital Games as a New Media of Cultural Transmission.- Research on Initialization of 3D Hand Pose based on User and Computer Interaction.- The Recognition of Human Daily Actions with Wearable Motion Sensor System.- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing.- Virtual Interface and its Application in Natural Interaction.- Building Targets Change Detection of SAR Images Based on Fuzzy Distances.- 3D Plant Modeling Based on BP Neural Network.- The Seamless Integration Achievement of the Actual Situation of the Scene.- An Improved Edge Detection Method Using Adaptive Threshold.- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric.- Visualization of the Color Family Order System.- An Affine Transformation Based Image Shuffling and Watermarking Scheme.- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System.- Computer Assisted Chinese Birthday Couplets Generation.