Parra Pennefather | Mentoring Digital Media Projects | Buch | 978-1-4842-8797-2 | www.sack.de

Buch, Englisch, 301 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 505 g

Parra Pennefather

Mentoring Digital Media Projects

Project-Based Learning and Teaching for Professional Development
1. Auflage 2022
ISBN: 978-1-4842-8797-2
Verlag: Apress

Project-Based Learning and Teaching for Professional Development

Buch, Englisch, 301 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 505 g

ISBN: 978-1-4842-8797-2
Verlag: Apress


Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings.

Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. 
Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members 

What You'll Learn

  • Understand the difference between mentoring and teaching
  • Design thinking strategies to better identify where, when and how you can help and mentor others
  • Build mentoring pipelines, end-to end, especially in post-secondary learning environments
  • Create emerging technology projects with teams

Who This Book Is For

Digital media professionals (game, web development, XR, mobile, IoT, etc.) who have experience working in teams in their specific discipline and who want to mentor others. 



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Zielgruppe


Professional/practitioner

Weitere Infos & Material


Introduction

            How to read this book

                Overview of each Chapter

                The What, Why and How of this Book

                User Stories for each chapter                 

Chapter 1: Know the territory: Teaching and Mentoring in PjBL environments

Chart the Known Unknowns of PjBL in post-secondary

                                To Do: Map known unknowns

Ferrying learners:  Facilitating learner management of projects

                        To Do: Map features of PjBL that need mentoring

                Summary of PjBL Features

                                Deeper Dive

Chapter 2: Know yourself as Mentor

Mentors bridge the gap between acquiring knowledge and applying it

To do: Bridging Knowledge to Action

Mentors guide Individual and Team learning in PjBL

Mentors guide prototyping in PjBL courses

To Do: Know-How Knowledge

Mentor personas

                To Do: Mentor Personas

Mentee personas

                To Do: Mentee Personas

Chapter 3: Know yourself as Teacher: Designing Teaching Activities from What you Know

Breaking Down What You Know

To Do: Map what you Know

                Identifying What You Don’t Know

                                To do: Map What you Don’t Know   

Chapter 4: Know the Patterns of Mentoring and Teaching Interactions

                Patterns of teaching and mentoring in the workplace

                Patterns of teaching and mentoring in learning environments

                Activities where teaching and mentoring interactions will occur in PjBL

Chapter 5: Know what needs to be taught and mentored in PjBL

What needs to be taught in a PjBL course

What needs to be mentored throughout a PjBL course

Differentiating Between Teaching and Mentoring Activities in PjBL

Chapter 6: Know Your Mentoring Strategies

A Strategic Approach to Organizing Your Mentoring Strategies

A Mentoring Strategy typology from research

                                Modelling

                                To Do: Modelling

                                Feedback

                                To Do: Feedback

                                Surprise

                                Timing

                                Humour

                                Socratic Questioning

                                Learning Goals

                                Group Genres

                                Deep Dive

                                Scaffolding

                                Deep Dive

                                Productive Failure

                                Memorable Stories

                                To Do: Write out your memorable stories

                                Managing Your Client

                                Listening

Organizing your own Mentoring Strategies within specific Categories

                To Do: Identify your Mentoring Strategies

The strategy of balance between individual and group mentoring

            Planning the unplanned mentoring of individuals and team as a strategy

                Strategically shifting between mentoring and teaching interventions

                Targeting your teaching and mentoring to Project, Team and Client

Chapter 7: Know the PjBL Development Pipeline

Taking apart an emerging technology pipeline

Applying real-world development pipelines to a PjBL one

Plotting what you think needs to be taught in a PjBL course

Identifying the gaps in your own knowledge of what you can and cannot teach

Pre-course and pre-project preparation

Chapter 8: Know the Core Features of PjBL 

            Design for Learning Creativity

                                Project Brief

                        Brainstorming

                                Ideation tools

                                Scoping Tools

                                Solving Problems first

Developing a visual vocabulary

            Design for Learning to Design for Humans

                                Interaction Patterns

                                Psychodemographic Profiling

                                Storyboarding

                                User Stories in Agile

                                Prioritization        

                Design for Learning How to Solve Problems Together

            Design for Learning Agility

                                Core features of Agile evident in PjBL environments

Practicing Agility

                                Scrum

                                Weeklies

                                Backlogs and Parking Lots                 

                Design for Learning Emerging Technologies                                Advantages of Cyclic Development of Emerging Technologies in PjBl

                                Choose the x in xR

                Design for Learning Prototyping

                                Iteration

                                Low to High

                                Always Incomplete

                                User-testing

                Design for (re)learning the value of Failing

                Design for Learning Collaboration

                                Agile Alignment

                                Making Ideas Visible

                                Culture Tools       

                Design for Learning to Adapt to Change

                Design for Reflection

                                Persistent feedback

                                To Do: Targeted Reflection Questions     

Chapter 9: Know how to assess learners

Process of Developing Criteria

Step 1: Skills Brainstorm

Step 2: Relating Skills to Competencies

Step 3: Distill Core Competencies

Identifying learning outcomes from demonstrated competencies

            Pre-Course Competencies

                Discovery Sprint

                Production Phase(s)

                Broader Learning Outcomes

Agile retrospectives as a key formative assessment tool

Testing Bias

                Rubrics

                                Participation Rubrics

                                Assignment Rubrics

                                Collaboration Rubrics

                                Course Rubrics

                                Assessment milestones

                Iterating on the course outline

Chapter 10: Know-How to anticipate and remove obstacles

Conclusion       


Patrick Parra Pennefather is an Assistant Professor at the University of British Columbia within the Faculty of Arts and Faculty in Residence at the Emerging Media Lab. His research is focused on Collaborative Learning Practices, Digital Media, Sound Design, Mixed Reality and Agile Software Development. Patrick also works with learning organizations and technology companies around the world to design learning that meets the needs of diverse communities to aid the development of the next generation of technology designers and developers



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