Buch, Englisch, 196 Seiten, Format (B × H): 145 mm x 222 mm, Gewicht: 387 g
Buch, Englisch, 196 Seiten, Format (B × H): 145 mm x 222 mm, Gewicht: 387 g
Reihe: The Pocket Mentors for Games Careers
ISBN: 978-1-032-85626-1
Verlag: CRC Press
Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
This book covers everything from basics you’ll need to understand, how to look for and apply for job opportunities, as well as the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering the day-to-day of working as a game producer, how to set goals for future career progression, as well as interviews with top tips from experts in the industry.
This book will be of great interest to all beginner and aspiring game producers.
Zielgruppe
Professional Practice & Development and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1 Success criteria: the goals of this book
2 Who’s who?: meet the teams
3 Assessing the needs: Types of game
4 Building a schedule: project phases
5 Planning the work: project components
6 Breaking in: getting the job
7 What’s my task?: producer responsibilities
8 Make it happen: producer methods
9 Empower them: people and communication
10 One more team member: you
11 Continuous improvement: progressing in the job
12 Closing words – make it happen!




