Buch, Englisch, 303 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 505 g
What You Should Know Without Being a Developer
Buch, Englisch, 303 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 505 g
Reihe: Friendly Guides to Technology
ISBN: 978-1-4842-8968-6
Verlag: Apress
Software is everywhere, but despite being so common and useful, it remains magical and mysterious to many. Still, more and more people are finding themselves working for tech companies, or with an array of software products, services, and tools. This can segregate those who understand tech from those that don’t. But it doesn’t have to be this way.
This book aims to bring these two worlds closer together, allowing people to learn basic concepts of software development in a casual and straight-forward way. Assuming no previous technical knowledge, you’ll embark on a journey where you can understand and build a new software project from scratch until it is an advanced product with multiple users.
A Friendly Guide to Software Development makes technical concepts broadly available and easy to understand. Imagine moving from a “traditional” company and suddenly finding yourself in one where software is the main product or is a foundational component to it. One is often left to wade through the infinite concepts while still doing their actual jobs. This book closes that gap. In doing so, you’ll be able to achieve better communication, which will undoubtedly lead to better working relationships, a better working environment, and ultimately better software.
What You'll Learn
- See how a new software project is created
- Examine the basics of software development and architecture
- Know which questions to ask to avoid potential problems and pitfalls
- Start using and building software projects
Who This Book Is For
- Those without a traditional technical background people like business and project managers who need to work closely with software developers and teams
- People who are interested in building a software system but don’t know where to start.
- Programmers who want to jump to development but have no experience in the industry and its common concepts
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Wirtschaftswissenschaften Betriebswirtschaft Wirtschaftsinformatik, SAP, IT-Management
- Mathematik | Informatik EDV | Informatik EDV & Informatik Allgemein EDV & Informatik: Ausbildung & Berufe
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Wirtschaftsinformatik
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Webprogrammierung
Weitere Infos & Material
Part I: Getting to Know This Familiar, Unknown World!
Chapter 1. Introduction
Chapter 2. The Birth of a Software Project
Chapter 3. You Are Surrounded by This World!
Part II: Let’s Get Technical!
Chapter 4. What Happens When You Open a Website
Chapter 5. Front-End -The Tip of the Iceberg
Chapter 6. Back-End – What's Under Water
Part III: Working on Software Projects
Chapter 7. The Big Questions While Starting a Project
Chapter 8. How do we Build Software?
Part IV: What Should You Consider When Building Software
Chapter 9. Building Today, Thinking of Tomorrow
Chapter 10. Guaranteeing Software QualityChapter 11. Working 24/7: Making Software Available at All Times
Chapter 12. A Monster Behind the Door: Technical Debt and Legacy Code
Part V: Human Aspects of Building Software
Chapter 13. A Deeper Look to What Influences Software Teams
Chapter 14. The Role of the Developer
Chapter 15. Building Software is More than Developers
Glossary
Acronyms




