Buch, Englisch, 376 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 454 g
Buch, Englisch, 376 Seiten, Format (B × H): 156 mm x 234 mm, Gewicht: 454 g
ISBN: 978-1-138-42814-0
Verlag: Taylor & Francis Ltd
Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can be proud of. After finishing this book, you will be prepared to start making games of your very own design.
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Chapter 1 -- Introduction. Chapter 2 -- Pause Feature Chapter 3: Dismissible dialogue box for character interactions Chapter 4 - - Dialogue box with selectable options for character interactions Chapter 5 --A turn-based decision system Chapter 6 -- A map larger than the screen Chapter 7 -- Character animations Chapter 8 -- Saving and loading Chapter 9 -- Easing Chapter 10-- Audio Chapter 11 -- Menus/Scenes Chapter 12 -- UI Design